摘要
以装备作战仿真环境为研究背景,针对军械保障组战时弹药保障工作流程及弹药保障各项任务之间的相互逻辑关系,以Agent和六元抽象建模技术为理论依托,以模块化设计思路为主线,重点描述了弹药保障信息的获取与预处理、弹药消耗/需求预测、弹药储备和控制、弹药调拨等模块的设计思路、内部结构、实现方法与相互联系,以及其与外部各智能体Agent的信息交互方式及规范,为下一步弹药调拨预决策模型的构建提供了理论参考。
It is in the context of equipment combat simulation acting as research background.Aiming at the workflow of ammunition support and the inner relationship among ammunition support tasks in charge of ordnance support group,while being based on Agent technology and six-dimension Abstract modeling technology and holding on modeling design path,it describes stressfully the completion consideration,inner construction and links among them,such as ammunition support message acquisition and pre-dealing,ammunition consumption prediction,ammunition storing and controlling,ammunition allocation.And it depicts the message criterion acting with outer agents.So it offers theoretical reference for the model construction on prediction and decision-making of ammunition allocation in the futuristic research.
出处
《装备指挥技术学院学报》
2011年第4期114-118,共5页
Journal of the Academy of Equipment Command & Technology
基金
部委级资助项目
关键词
装备作战仿真
弹药调拨
设计与描述
equipment combat simulation
ammunition cannibalization
design and description