摘要
DirectDraw是DirectX的核心组件,其他DirectX组件如Direct3D也是建立在它的基础之上,本文研究在多媒体等应用中DirectDraw的页翻转、覆盖以及剪切器对象等编程技术。
DirectDraw is the core component of DirectX, and other DirectX components are built on it, such as Direct3D. This paper studies the programming of DirectDraw in multimedia applications including page flipping, overlay and clipper objects.
出处
《教学与科技》
2011年第2期23-27,共5页
Teaching and Science Technology
关键词
表面
页翻转
覆盖
剪切器
surface
page flipping
overlay: clipper