摘要
过去10多年里,CG技术的发展可谓日新月异。人们不但用计算机创造出逼真的虚拟世界,更试图使"拟真人CG动画电影"中的人类角色逼真程度达到真人演出的效果,从而以三维虚拟人物来代替真实演员。各大电影公司投入巨资,拍摄了大批"拟真人CG动画电影"。遗憾的是,此类影片纷纷折戟,使得"拟真人CG动画电影"的发展陷入困境。究其原因,在于技术设备的缺陷、对表演艺术的忽视和误解、对动画艺术"真实"的认识误区三个方面。
Over the past more than ten years,the development of CG technology may be described as to keep advancing every day.People not only created a realistic virtual world with the computers,but also attempted to bring the realistic extent of human characters' performance of simulating human in CG animated films to achieve the same as the true human's.They even intended to replace true actors with 3-dimensional virtual characters.Major film companies invested a huge sum of money in the production of simulating human in CG animated films.Unfortunately,these films failed one after another so that this sort of film falls into predicaments of the development.This article makes a detailed analysis of predicaments and misunderstandings of simulating human in CG animated films from angles of technical equipment,performing and animation art,trying to provide some beneficial reference for their development.
出处
《徐州师范大学学报(哲学社会科学版)》
北大核心
2011年第2期51-54,112,共5页
Journal of Xuzhou Normal University(Philosophy and Social Sciences Edition)
基金
国家留学基金委(CSC)"2008年国家建设高水平大学公派研究生项目"
项目编号:留金出[2008](3019号)
关键词
拟真人CG动画
运动捕捉
表演
真实
simulating human in CG animation
motion capture
performance
reality