摘要
介绍了平面多边形渐变的基本原理,提出了基于三角形分解与重构中在计算机编程中碰到的重构图形中出现部分点偏离或方向相反的问题及其解决方案,实现了较好的多边形渐变效果,为程序人员实际实现图形渐变开发提供理论依据及实际编程方法。
This paper presents the basic theory of 2D polygon morphing.It supplies a solving method for some points deviate or opposite during the reconstruction in programming which bases on the triangle decomposition and reconstruction,and the method has achieved better 2D polygon morphing effect.This gives the programmer theory support and real program approach for shape morphing development.
出处
《信息技术》
2011年第1期62-65,共4页
Information Technology
关键词
图形渐变
二维旋转变换
旋转方向
插值路径
morphing
2D rotation transformation
rotation direction
interpolation path