期刊文献+

草地场景真实感模拟技术综述 被引量:8

Survey on Realistic Simulation of Grassland
下载PDF
导出
摘要 草体作为自然场景的一种重要组成元素,其数量众多、覆盖范围广,因此很难实现实时绘制,大规模草地场景真实感模拟已成为计算机图形学中研究的热点和难点之一.文中对20多年来草地场景真实感模拟技术的发展情况进行综述,分别从绘制技术、LOD表达、动态模拟以及业界现状等几个方面做了比较深入的介绍,分析并比较了一些典型方法的基本原理和优缺点;最后对该领域未来的发展趋势进行了展望. Grass is an important element of nature scenery,but a grassland is difficult to render in real-time due to its large amount of grass and wide covering range.Consequently,realistic simulation of large-scale grassland turns to be one of the challenging topics in computer graphics.This paper provides a survey on the realistic simulation of grassland in the last two decades,with a detail introduction to the rendering,LOD,dynamic simulation techniques and the industry status.Some fundamental principles,merits and drawbacks of the typical methods are analyzed and compared.Finally,the future development on this topic is outlined.
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2010年第9期1628-1638,共11页 Journal of Computer-Aided Design & Computer Graphics
基金 国家“八六三”高技术研究发展计划(2006AA01Z335,2007AA010407) 总装“十一五”预研项目
关键词 自然场景 草体 细节层次 动画 体纹理 natural scene grass level of detail animation volumetric texture
  • 相关文献

参考文献53

  • 1Bergeron P.A general version of crow's shadow volumes[J].IEEE Computer Graphics and Applications,1986,6(9):17-28. 被引量:1
  • 2Segal M,Korobkin C,Widenfelt R V,et al.Fast shadows and lighting effects using texture mapping[C] //Computer Graphics Proceedings,Annual Conference Series,ACM SIGGRAPH.New York:ACM Press,1992:249-252. 被引量:1
  • 3Guerraz S,Perbet F,Raulo D,et al.A procedural approach to animate interactive natural sceneries[C] //Proceedings of the 16th International Conference on Computer Animation and Social Agents.Washington D C:IEEE Computer Society,2003:73-78. 被引量:1
  • 4王长波..基于物理模型的自然景物真实感绘制[D].浙江大学,2006:
  • 5Sederberg T W,Parry S R.Free-form deformation of solid geometric models[C] //Computer Graphics Proceedings,Annual Conference Series,ACM SIGGRAPH.New York:ACM Press,1986:151-160. 被引量:1
  • 6Deussen O,Hanrahan P,Lintermann B,et al.Realistic modeling and rendering of plant ecosystems[C] //Computer Graphics Proceedings,Annual Conference Series,ACM SIGGRAPH.New York:ACM Press,1998:275-286. 被引量:1
  • 7Dietrich A,Colditz C,Deussen O,et al.Realistic and interactive visualization of high-density plant ecosystems[C] //Proceedings of Eurographics Workshop on Natural Phenomena.Switzerland:Eurographics Association Press,2005:73-81. 被引量:1
  • 8Dietrich A,Marmitt G,Slusallek P.Terrain guided multi-level instancing of highly complex plant populations[C] //Proceedings of IEEE Symposium on Interactive Ray Tracing.Washington D C:IEEE Computer Society Press,2006:169-176. 被引量:1
  • 9Boulanger K,Pattanaik S N,Bouatouch K.Rendering grass in real time with dynamic lighting[J].IEEE Computer Graphics and Applications,2009,29(1):32-41. 被引量:1
  • 10叶晓红..真实感草地生成算法研究[D].浙江大学,2001:

二级参考文献92

  • 1张淮声,华炜,王青,鲍虎军.层次深度拼图集:一种新的树木快速绘制方法[J].中国图象图形学报(A辑),2004,9(10):1216-1222. 被引量:8
  • 2夏瑞南,申光琴,宋广瑶,李甘地.眼睑Merkel细胞癌一例[J].中华眼科杂志,1995,31(5):384-385. 被引量:7
  • 3Qin X Y, Nakamae E, Tadamura K, et al. Fast photo-realistic rendering of trees in daylight [J]. Computer Graphics Forum, 2003, 22(3): 243-252 被引量:1
  • 4Behrendt S, Colditz C, Franzke O, et al. Realistic real-time rendering of landscapes using billboard clouds [J]. Computer Graphics Forum, 2005, 24(3): 507-516 被引量:1
  • 5Reehe A, Martin I, Drettakis G. Volumetric reconstruction and interactive rendering of trees from photographs [J]. ACM Transactions on Graphics, 2004, 23(3): 720-727 被引量:1
  • 6Quan L, Tan P, Zeng G, et al. Image-based plant modeling [J]. ACM Transactions on Graphics, 2006, 25(3) : 599-604 被引量:1
  • 7Tan P, Zeng G, Wang J D, etal. Image-based tree modeling [J]. ACM Transactions on Graphics, 2007, 26(3): 87 1- 87-7 被引量:1
  • 8Shum H Y, Kang S B. A review of image based rendering techniques [C] //Proceedings of SPIE, Perth, 2000, 4067: 2-13 被引量:1
  • 9Shlyakhter I, Rozenoer M, Dorsey J, et al. Reconstructing 3D tree models from instrumented photographs [J]. IEEE Computer Graphics and Applications, 2001, 21(3): 53-61 被引量:1
  • 10Han F, Zhu S C. Bayesian reconstruction of 3D shapes and scenes from a single image [C]//Proceedings of the 1st IEEE Workshop on Higher Level Knowledge in 3D Modeling and Motion Analysis, Nice, 2003:12-20 被引量:1

共引文献67

同被引文献63

  • 1杨刚,孙汉秋,王文成,吴恩华.采用非均匀纹理层的短毛实时绘制[J].计算机辅助设计与图形学学报,2007,19(4):430-435. 被引量:10
  • 2吴玲达,高宇,魏迎梅.大规模复杂场景交互绘制技术综述[J].计算机研究与发展,2007,44(9):1579-1587. 被引量:13
  • 3Li F,Ding Y,Yan J.Real-Time Rendering and Animating of Grass[C] //Proceedings of Asia Simulation Conference.Shanghai:Springer-Verlag,2012:296-303. 被引量:1
  • 4Deussen O, Colditz C, Stamminger M, et al. Interactive visualization of complex plant ecosystems [C]// Visualization, VIS 2002. USA: IEEE, 2002: 219-226. 被引量:1
  • 5Shah M A, Kontinnen J, Pattanalk S. Real-time rendering of realistic-looking grass [C]// Proceedings of the 3rd International Conference in Australasia and South East Asia. New York, USA: ACM Press, 2005: 77-82. 被引量:1
  • 6Dana K J, Van Ginneken B, Nayar S K, et al. Reflectance and texture of real-world surfaces [J]. ACM Transactions on Graphics (TOG) (S0730-0301), 1999, 18(1): 1-34. 被引量:1
  • 7Reeves W T, Blau R. Approximate and probabilistic algorithms for shading and rendering structured particle systems [C]//ACM SIGGRAPH Computer Graphics Quarterly. USA: ACM, 1985, 19: 313-322. 被引量:1
  • 8Kajiya J T, Kay T L. Rendering fur with three dimensional textures [C]//ACM SIGGRAPH Computer Graphics Quarterly. USA: ACM, 1989, 23: 271-280. 被引量:1
  • 9I Boulanger K, Pattanaik S N, Bouatouch K. Rendering grass in real time with dynamic lighting [J]. Computer Graphics and Applications, IEEE (S0272-1716), 2009, 29(1): 32-41. 被引量:1
  • 10Levoy M I. Display of surfaces from volume data [C]// IEEE Computer Graphics and Applications, 1988, 8(5): 29-37. 被引量:1

引证文献8

二级引证文献9

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部