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葫芦烙画的计算机系统仿真 被引量:2

Computer system simulation for gourd pyrography painting
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摘要 为了获得葫芦烙画图像的计算机仿真效果,对Efros等人提出的以区块为基础的纹理传输算法进行改进,并对传输结果图像进行了有效的融合处理。该方法首先在YCbCr颜色空间中进行图像间亮度相似性匹配,通过纹理传输获得烙画图像,对传输结果图像根据Levin的最小二乘法原理,设计了一种基于动态权重控制的16点约束图像变形算法,实现了烙画图像的变形控制,然后在lαβ空间中实现了图像融合。最后将融合结果图像与泊松图像编辑方法的融合效果进行了对比分析。实验结果表明,该算法所获得的仿真结果图像接近真实葫芦烙画图像效果。 To obtain the computer simulation effects of gourd pyrography images, Efros et al. 's block-based texture synthesis and transfer algorithm was improved, and the resulted image was effectively fused. In this method, the pyrography image was obtained through matching the brightness histogram in YCbCr color space, and then it was deformed by 16 control points according to the principle of Levin's least squares to achieve the image fusion in lαβ color space. The comparison of the proposed method with the Poission image editing algorithm shows that the simulation image effect of the proposed algorithm is closer to the real gourd pyrography image effect.
作者 王东 周世生
出处 《计算机应用》 CSCD 北大核心 2010年第9期2473-2476,共4页 journal of Computer Applications
基金 陕西省2009年"13115"科技创新工程项目(2009ZDGC-06)
关键词 非真实感绘制 纹理传输 葫芦烙画 泊松编辑 仿真 Non-Photorealistic Rendering ( NPR) texture transfer gourd pyrography Poisson editing simulation
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