期刊文献+

面向P2P网络的渐进式三维场景更新策略 被引量:6

Progressive 3D scenes replacement mechanism for P2P overlay
下载PDF
导出
摘要 近年来网上大规模虚拟环境实时漫游已经成为WebGIS的新兴研究领域。为缓解用户终端极其有限的存储空间与海量场景之间的矛盾,设计了一种面向对等网的新型渐进式场景更新策略(PSRM)。在剔除场景前,节点通过分别计算场景文件对自身视点的"视觉保留度"、场景文件对自身兴趣区域(AOI)邻居的"潜在贡献度"及"物体重用度",综合确定需要被剔除的场景,并按照逐渐降低场景分辨率的策略剔除旧有场景数据。仿真显示,PSRM在下载饱满度、基网格下载饱满度两个衡量漫游效果的重要指标上较现有系统有明显提升,同时能大幅降低漫游过程中的服务器端负载。 Recently, walkthrough system of large-scale virtual environments has been a new topic of WebGIS. In order to relieve the contradiction between limit storage of user terminal and massive 3D scenes via Internet, the authors proposed a new Progressive Scenes Replacement Mechanism ( PSRM) which suited the Peer-to-Peer ( P2P) overlay. New concepts of "reuse degree", "visual preservation", and "preservation for Area of Interest ( AOI) neighbors" were introduced respectively. Thus, the old scenes which needed to be replaced could be identified, and these scenes were replaced from high resolution to low resolution progressively. The simulation results show the PSRM improves more in the downloading fill ratio, downloading fill ratio of base mesh compared with the current system, and the workload of server is reduced greatly by using PSRM in the walkthrough.
出处 《计算机应用》 CSCD 北大核心 2010年第9期2422-2426,2430,共6页 journal of Computer Applications
基金 国家973计划项目(2010CB328106) 上海市科委重点科技攻关项目(08511501000)
关键词 WEBGIS 大规模虚拟环境 对等网 保留度 渐进式场景更新策略 WebGIS large-scale virtual environments Peer-to-Peer ( P2P) preservation degree Progressive Scenes Replacement Mechanism ( PSRM)
  • 相关文献

参考文献12

  • 1喻占武,郑胜,李忠民.一种混合式P2P下的大规模地形数据传输机制[J].测绘学报,2008,37(2):243-249. 被引量:24
  • 2HU S Y, HUANG T H, CHANG C S, et al. FLoD: A framework for peer-to-peer 3D streaming [ C]// Proceedings of the 27th International Conference on Computer Communications. Phoenix, USA: IEEE Press, 2008:2047 -2055. 被引量:1
  • 3BOTEV J, HOHFELD A, SCHLOSS H, et al. The hyperverse-concepts for a federated and torrent-based 3D Web [ J]. International Journal of Advanced Media and Conununication, 2008, 2(4): 122 -128. 被引量:1
  • 4CAVAGNA R, ROYAN J, GIOIA P, et al. Peer-to-peer visualization of very. large 3D landscape and city models using MPEG-4 [J]. Signal Processing: Image Communication, 2009, 24(1) : 115 - 121. 被引量:1
  • 5HU S Y, CHEN J F, CHEN T H. Von: A scalable peer-to-peer network for virtual environments [ J]. IEEE Network, 2006, 20 (4): 22 -31. 被引量:1
  • 6CHIM J, LAU R W H, LEONG V H, et al. CyberWalk: A Webbased distributed virtual walkthrough environment [ J]. IEEE Transactions on Multimedia, 2003, 5(4): 503-515. 被引量:1
  • 7JIA J Y, WANG P, WANG S, et al. An integer incremental AOI algorithm for progressive downloading of large scale VRML/X3D scenes [ C]// Proceedings of the Second International Conference on Technologies for E-Learning and Digital Entertainment, LNCS 3522. Berlin: Springer, 2007:711-722. 被引量:1
  • 8POPESCU G V, CODELLA C F. An architecture for QoS data replication in network virtual environments [ C ]// Proceedings of the 17th International Conference on Virtual Reality. Orlando, USA: IEEE Press, 2002:41-48. 被引量:1
  • 9HOPPE H. Progressive mesh [ C]//Proceedings of the 23th Annual Conference on Computer Graphics and Interactive Techniques. Orleans, USA: ACM Press, 1996: 99- 108. 被引量:1
  • 10沈旭昆,赵学伟,赵沁平.一种保留特征的网格简化和压缩递进传输方法[J].计算机研究与发展,2007,44(7):1097-1104. 被引量:12

二级参考文献17

共引文献45

同被引文献92

引证文献6

二级引证文献16

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部