摘要
人机对弈分布式方案通过分布于棋子内部的简单程序进行计算剪枝并提出汇报,利用棋子间的通信技术以及竞争手段使得同一阵营棋子达成一致。该方案赋予棋子适当的参数设置并使其对信息进行综合计算并产生决策。该方案可以扩展成为更大棋盘更多子力分布的其他对战模拟。
Machinery chessboard distributed design completes the pruning by each program distr buted in each pawn and then proposes a report,between which the ICT and the competition means is to be used to let the pawns of one camp to reach agreement.The design completes the integrated computing on the basis of the information by giving different pawns appropriate parameters.The design is able to upgrade to a versus simulation model on a bigger chessboard,on which more pawns distributed.
出处
《网络安全技术与应用》
2010年第2期52-54,共3页
Network Security Technology & Application
关键词
人机对弈
分布式
竞争机制
视野
汇报渠道
Machinery chessboard
d stributed program competit on mechanism
perspective
Reporting channels