摘要
首先介绍多边形网格建模的基本原理。接着,详细介绍了基于基本体和基于AEC扩展体的3DS MAX树木建模技术。最后,对这两种技术进行了比较,讨论了两种技术的应用环境。
The foundation of polygon mesh modeling was introduced. Then the technology of modeling tree in 3DS MAX was introduced based on primitives and AEC extended primitives in detail. Finally, the two technologies were compared and the application context of them was discussed.
出处
《贵州大学学报(自然科学版)》
2009年第6期83-87,共5页
Journal of Guizhou University:Natural Sciences
基金
贵州省省长基金(2007-2009)资助项目[黔省专合字(2007)14号]