摘要
介绍了在制作电脑动画中的几个实际问题及其解决方法,阐述了如何综合应用各种软件,如:3DStudio,AnimatorStudio,AutoCAD,Photoshop,CorelDraw,3DMAX等,同时介绍了使用3DS制作动画中的几个技巧,如:布尔运算中差集应用的注意事项、Fit放样、虚拟物的应用及放样路径的使用、3DS的提速等.
s This paper introduced some practical problems in animation making and methods to solve them, and how to apply various softwares to make animation and to handle graphics compositively. Some technicals to make animation by 3DS also were given in the paper, for example: notes of substraction application on Boolean, method of using fit lofter, utilizing of dummy and lofter path, andhow to enhanoc 3DS′ speed, etal.
出处
《沈阳工业大学学报》
EI
CAS
1998年第5期42-45,共4页
Journal of Shenyang University of Technology