摘要
针对传统的武器作战分布交互仿真系统中,仿真实体之间通常直接进行数据交互的方式的弊端,提出将仿真实体的动态信息经过声传播模型的计算转换为其他实体传感器的输入信号序列,再经过信号处理过程,从而实现信息传递的仿真方法,并设计了基于该方法的分布交互仿真系统。该系统充分考虑了海洋环境与作战武器实体之间的信息交互及其相互影响,给出了仿真统计结果以及与其他仿真方法的比较,验证了系统的有效性。
In traditional distributed interactive weapon simulation, direct connections between simulation entities are normal method. The corresponding impact is that data has to be processed after receiving, and it will be difficult to keep environment data synchronization and unification. Aimed to this, a simulation method was proposed which took dynamic information as ray tracing model input, and output signals fit for other sensors. Based on the method, architecture and implementation of Integrated Ocean Battlefield Environment distributed interaction simulation system were given out. In this system, an integrated environment model was built to support each simulation nodes. In the end, the simulation result and analysis were discussed and show the effectiveness of the system.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2009年第19期6048-6052,共5页
Journal of System Simulation
基金
国防科技重点实验室基金(51448080105ZS2601)
关键词
分布交互仿真
海洋战场
环境
高层体系结构
distributed interactive simulation
ocean battlefield
environment
HLA