摘要
纹理映射技术在虚拟现实(VR)场景模拟中有着非常重要的作用,使用OpenGL编程接口,能够增强三维场景绘制的真实性。研究了OpenGL纹理映射对纹理图像的特殊要求,提出了一种区别于传统读取bmp图像的方法,从而实现了纹理映射,非常简单实用。
Texture mapping plays a very important role in simulation of VR scenes. Using OpenGL application programming interface, the reality of 3D scenes can be enhanced. A simple and useful method of reading bmp images that is distinguished from traditional ways is proposed based on the special requirements of images of OpenGL texture mapping.
出处
《军民两用技术与产品》
2009年第9期40-41,共2页
Dual Use Technologies & Products