摘要
CGF是分布交互仿真环境中重要的仿真实体,CGF行为模型是构建CGF系统的核心和难点。对CGF行为的特点进行了归纳,认为CGF的行为可以由一组动作通过一定的逻辑运算进行合成。提出了基于线性赋色时态逻辑的行为建模方法,分别建立了动作、活动和行为三个不同层次的模型并给出了实例应用。采用该方法建立的CGF行为模型结构明晰,适于采用STAGE的脚本语言进行程序化描述,仿真结果表明了该方法的合理性和有效性。
Computer Generated Forces(CGF) are important simulative entities in distributive simulation environment, and how to realize the entity intelligent behavior is the key in CGF system development. Characteristics of CGF behavior are concluded, and the conclusion is that a set of actions can be composed through logic computation to generate CGF behavior. Behavior modeling method based on LCTL (linear colored temporal logic) is put forward, three different models of action activity and behavior are built and an example is presented. The structure of behavior model based on this modeling method' is transparent, and can be described in STAGE script language easily and compatibly. Simulation result shows that this method can generate human - like behavior reasonably and validly.
出处
《计算机仿真》
CSCD
北大核心
2009年第6期14-18,共5页
Computer Simulation