摘要
真实感虚拟人脸建模和人脸动画技术一直是计算机图形学的一个重要而富有挑战性的课题之一。其中,建立真实感的三维人脸模型是第一步也是至关重要的一步。作者设计出一个三维人脸编辑系统,可在无专用的三维扫描设备情况下,从3DS MAX导出的ASE格式文件快速实现人脸模型的构造。然后,基于改进的翼边结构把比较散乱的ASE格式文件转化成容易编辑的存储格式。并可对此模型进行增加、删除、修改、分区等编辑操作,从而可得到适合人脸动画的人脸模型。
Realistic facial modeling and animation is one of the most fundamental and challenging problems in computer graphics. Modeling realistic human faces is the first and most important step. Then a 3D facial model editing system is developed, as can be used to insert, delete, modify and divide according to each areag function. When there is no laserbased cylindrical scanner, the editing system can quickly model human faces by employing ASE files. A new storage structure, namely, modified Wing -edge data structure, which modifies the scattered ASE files, is designed for better editing and animating.
出处
《绵阳师范学院学报》
2009年第2期89-93,共5页
Journal of Mianyang Teachers' College
基金
江苏省高校资助项目(20080518)
关键词
人脸模型
ASE
特征点
功能区
翼边数据结构
facial model
ASE
feature point
function area
wing- edge data structure