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空间的叙事认知:电影实时三维虚拟现实生成的运动视觉经验 被引量:10

Narrative Cognition of Space:Kinetic Visual Experience Simulated by Cinematic Real Time 3D Virtual Reality
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摘要 自18世纪起.动态视觉就开始以多种形式存在和发展。人们开始通过运动来认知空间.换句话说.现代人的空间经验已经逐步从以往的静态转化为动态。近年来.无论是叙事理论、认知心理学,还是游戏理论都从不同的角度对人的空间经验给予了极大的重视。那么.建筑学如何才能在空间经验的研究上从相关领域获益呢7数字媒体到底在多大程度上能有效地把对运动空间经验的关注应用在辅助设计和交流的过程中呢?这篇文章的主要目的就是从解析空间的动态视觉文化发展入手,尝试从艺术、建筑、理论等几个相互独立有相互关联的层面展开论述.尝试勾画出空间动态视觉出现背后的话语逻辑以及其产生的影响。并尝试从叙事认知学的角度探索人的空间视觉感知以及一套如何运用数字媒体来生成沉浸和互动的空间经验的方法。为了更清楚地说明问题.本文还会介绍一个笔者为由英国艺术人文研究机构资助而做的名为"散漫构成一场所、叙事和数字性在未来的博物馆"的研究项目,希望以此为例.尝试如何用电影实时三维虚拟现实生成博物馆中人的运动视觉经验。 The vision of motion has begun to grow and expand in various forms since eighteen century. People perceives space through motion, in another words, their spatial experience has been gradually transformed from static to dynamic in modern times. In recent years, researches in narrative theories, cognitive psychology and ludology have great concerns on the issues of spatial experience from various perspectives. With more and more concern on the humanistic issue on built environment, the issue of kinetic spatial experience is gradually adding its weight on the design process in practice. However, how would architecture benefit from the new understanding of spatial experience from other areas? To what extent the digital media could be expressively used as an aid to design and communication when taking peoples' kinetic spatial experience into account? The key aim of this paper is to trace the history and development of kinetic visual perception of space as an emerging phenomenon in various fields, such as architecture, art and philosophy during the last two hundred years. Also, the paper aims to investigate spatial experience from the view of narrative cognition and the method of simulating the kinetic visual experience of space by immersive and interactive digital media. In order to examine how the narrative experiences in architecture are created by the proposed method, an AHRC sponsored research project "Discursive FormationsPlace, Narrative and Digitality in the Museum of the Future" will be illustrated on how kinetic visual perception of museum experience could be simulated by cinematic real time 3D virtual reality.
作者 伍端
出处 《建筑师》 2008年第6期43-49,共7页 The Architect
基金 剑桥大学建筑系数字实验室及华南理工大学亚热带建筑科学国家重点实验室联合资助
关键词 空间 叙事认知 电影术 实时三维虚拟现实 运动视觉经验 Space Narrative Cognition Cinematography Real Time 3D (RT3D) Virtual Reality Kinetic Visual Experience
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参考文献10

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