摘要
提出一种使用VRMLScript直接控制VRML场景的新机制,较好地解决了如装配生产等场景实体较多且控制逻辑复杂时存在的场景抖动、易产生仿真逻辑错误的问题,给出了装配生产中非匹配工序的仿真控制以及匹配工序的仿真控制的一般方法,并在基于VRMLScript的飞机部件装配生产虚拟现实仿真系统中验证了本控制机制的有效性。
A new mechanism of driving directly VRML scene by VRMLscript is put forward. The mechanism well solves the problems of scene glint and logic errors causing in simulation easily, which occurs in the situation of more scene entities such as assembly production, etc. and complexity in control logic. The general approaches of simulation control for non-matching working procedure and matching working procedure in assembly production are given. The validity of the control mechanism is verified in Virtual Reality Simulation System of Aeroplane Parts Assembly based on VRMLScript.
出处
《计算机应用与软件》
CSCD
北大核心
2008年第9期45-46,48,共3页
Computer Applications and Software
基金
国家自然科学基金资助项目(70501002)
关键词
仿真
虚拟现实
VRML
装配
Simulation Virtual reality VRML Assembly