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嵌入式环境下基于二叉树结构的地形可视化研究

TERRAIN VISUALIZATION BASED ON BINTREE STRUCTURE IN EMBEDDED ENVIRONMENT
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摘要 论述了以二叉树结构为基础的实时优化自适应格网算法,简化了分割值的计算和裂缝的消除方法,实现了在嵌入式终端PDA上的三维地形显示。 The algorithm of real-time optimally adapting meshes which is based on the bintree is discussed structure. Aiming at making up the limited processing capability of embedded device and advancing the efficiency of the algorithm, a simply method is used to calculate the division values of the triangles and predigest the way of crack eliminating.
出处 《测绘信息与工程》 2008年第2期29-30,共2页 Journal of Geomatics
关键词 嵌入式系统 地形可视化 二叉树 OpenGLES embedded system terrain visualization bintree OpenGL ES
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