摘要
利用OpenGL和3DS MAX相结合的方法,在C++Builder环境下实现了钻井过程三维场景的动态仿真。给出了C++Builder环境下OpenGL编程框架和步骤和3DS MAX环境下钻井设备模型的构建。详细介绍了如何将复杂模型的*.3ds格式转换成OpenGL代码的过程。该方法克服了3DS MAX编辑动画的不可交互性,简化了OpenGL中建模的复杂性。
Dynamic simulation of three dimensional scenes while drilling is realized in C++ Builder environment by using OpenGL and 3DS. The framework and process of OpenGL programming in C++ Builder environment is presented and the construction of drilling equipment models with 3DS MAX is given. The process how to put complicated models of 3DS MAX into OpenGL is introduced in detail. This method overcomes the disadvantage of 3DS MAX that is unable to interact with each other in editing animations and simplifies the complication of OpenGL in modeling.
出处
《工程图学学报》
CSCD
北大核心
2007年第6期47-51,共5页
Journal of Engineering Graphics