摘要
研究了基于VC++开发环境与OpenGL图形API的虚拟校园漫游系统的相关技术的设计与实现。并主要就三维建模、场景空间划分技术作了进一步的论述。
This paper studies related techniques on how to design and realize the multi-user share virtual campus roaming system which based on VC ++ development environment and two kinds of graphics API, including OpenGL and DirectX, finally gives further explanation mainly on 3D-model building, scene space subdivision, multi-user share virtual scene roaming.
出处
《计算机与现代化》
2007年第12期83-85,88,共4页
Computer and Modernization