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基于小波的地形连续快速绘制技术? 被引量:7

Rapid Continuous Rendering Technology of Terrain Based on Wavelet
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摘要 利用小波变换的多分辨率特性构建了地面高程数据的动态多分辨率模型,通过小波渐近重构算法解决了多分辨率模型间的平滑过渡问题,通过缝补解决了不同分辨率地形块间的裂缝问题,实现了对大规模地形的视点相关的连续快速绘制,通过实验进行了验证。  This paper explores how to construct dynamic multi-resolution models for terrain elevation data by using multi-resolution characteristic of wavelet transform and proposes a wavelet-progressive-reconstruction algorithm to solve the problem of smooth transition between multi-resolution models.It also solves crack problem between terrain blocks of different resolution through a simple "sewing" method.Experiment result illustrates that this method can realize view-dependent continuous rapid rendering of large-scale terrain.
出处 《计算机工程》 CAS CSCD 北大核心 2007年第19期218-220,共3页 Computer Engineering
基金 国防预研基金资助项目
关键词 DEM数据 多分辨率模型 小波变换 连续绘制 DEM data multi-resolution model wavelet transformation continuous rendering
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  • 3Rottger S, Heidrich W, Slussallek P, et al. Real-time Generation of Continuous Levels of Detail for Height Fields[C]//Proc.of the 6th International Conference in Central Europe on Computer Graphics and Visualization, Plzen-Bory. 1998. 被引量:1
  • 4Lindstrom E Pascucci V. Terrain Simplification Simplified: A General Framework for View-dependent Out-of-core Visualization[J]. IEEE Transactions on Visualization and Computer Graphics, 2002,8(3). 被引量:1
  • 5Correa W T. New Techniques for Out-of-core Visualization of Large Datasets[D]. U.S.University of Princeton, 2004. 被引量:1

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