摘要
视景仿真技术做为一种前沿的科学技术,现已广泛地应用在各种领域中。文中介绍了目前流行的视景仿真软件及开发流程。在实际应用中,传统的方法在产生和管理地形数据方面效率不高。为解决该问题,文中重点阐述了Creator TerrainStudio(CTS)在管理海量地形数据方面的优势。研究了一种使用Open Flight API进行地形调度的方法,该方法既利用了CTS在产生地形数据方面的优点同时提高了算法的可读性。最后使用CTS和Vega Prime等开发工具结合具体实例成功地建立了视景仿真环境,画面运行流畅,达到了很好的可视化效果。
Vision - scene emulation is an outlying technology, It is widely used in many fields recently. This paper introduces the popular software of Vision - scene emulation and the development flow. In practice, traditional methods' efficiency is lower in producing and managing terrain data . Therefore, this paper stresses on expatiating the predominance of Creator Terrain Studio(CTS) in managing large numbers of terrain data. It researches a method for attempering terrain by using OpenFlight API. This method makes use of the excellence of CTS in producing terrain data, meanwhile, it improves the readability of algorithmic. In conclusion, the paper successfully establishes the environment of vision - scene emulation using CTS and Vega Prime combining with concrete instance. It runs smoothly and achieves excellent effect of visualization.
出处
《计算机仿真》
CSCD
2007年第9期176-179,共4页
Computer Simulation
基金
国家"863"计划资助项目(2002AA712028)
关键词
视景仿真
地形调度
可视化
Scene emulation
Method for attempering terrain
Visualization