摘要
详细的介绍了游戏引擎的基本概念,基本的工作原理和设计方法,通过一个基于C++的游戏引擎,来说明详细的设计和工作过程。实际的应用表明,本文涉及的程序实现方便实用性强,有助于进行下一步的游戏开发,同时它能够更好的将游戏特有的代码与常规的windows代码分离开。
By taking for example a game engine based on C++ , the design process and methods, and basic concepts and principles are described in detail. By putting this design into practice, it shows that the design methods of game program in this paper are practical, which is helpful to the further development of games. Meanwhile, the specific codes used in the game are separable from the regular codes as used in Windows system.
出处
《渤海大学学报(自然科学版)》
CAS
2007年第3期279-281,共3页
Journal of Bohai University:Natural Science Edition
基金
辽宁省教育厅资助A类项目(No:05L016)
渤海大学博士启动基金资助。