摘要
根据当前3D技术的现状,分析了目前大多数3D技术普遍存在的不能在一种3D格式下调用另一种已有3D图形文件,因而效率不高的问题。基于该问题,对Java3D技术及其Java3D装载器组件进行了介绍。并以Java3D装载器装载目前较为流行的X3D文件为例,给出了解决该问题的一种具体实现方法。
According to the actuality of current 3D technology, the ubiquitous problem of most 3D technologies is analysed . The problem is that other existent 3D file formats can' t be loaded and the efficiencies are low. Based on the problem, Java 3D technology and its' Java 3D loaders are introduced. An illustration of Java 3D loaders loading prevalent X3D file is given and an implementation method is presented which can resolve the problem in detail.
出处
《科学技术与工程》
2007年第19期5128-5130,共3页
Science Technology and Engineering