摘要
视点是控制3D场景浏览的主要参数.Java3D提出了新的基于视平台的视模型概念,探讨了Java3D中视点的作用及其存储机制,设计了视点类和视点的序列化存储方法,用以解决缺省视点的视野与初始场景显示不匹配和拾取过程中对临时调整的视点的实时保存问题.在实际项目中的应用取得了增强功能和加强界面友好性的效果.
Viewpoint is a main control parameter in browsing 3D scenes. A new concept of view model based on view platform was proposed in Java3D. The functions and storage mechanism of viewpoint in Java3D were discussed. Then a viewpoint class was defined and a serializing storage method was designed to solve such problems as the real-time preservation of temporarily adjusted viewpoints in the pick up process and the non-matching between the vision field of default viewpoint and the initial scenes. The system is user-friendlier and provides enhanced functions in practical applications.
出处
《沈阳工业大学学报》
EI
CAS
2007年第4期432-434,446,共4页
Journal of Shenyang University of Technology
基金
沈阳市科学技术局基金资助项目(1032035-1-03)