摘要
角色行为设计是动画设计的重要环节,也是动画设计的难点。文中提出使用有限状态机来指导动画的角色行为设计,并对有限状态机在动画中的角色行为设计应用作了比较全面的论述。阐述了有限状态机的数学模型,介绍了利用有限状态机建立动画角色行为模型的基本原理。以键盘打字动画中的角色行为设计为例详细介绍了有限状态机建模方法的应用。结果表明,通过使用有限状态机的方法来对动画角色行为建模,能够有效处理复杂的动画角色行为模型,并简化动画的设计。
Roles behavior design is a very important and difficuk part in cartoon design. Uses finite state machine (FSM) to guide their design and makes a comprehensive discussion on the application of FSM in the cartoon role behavior design. First introduces the mathematical model of FSM,then gives the principle of using FSM to model the cartoon roles behavior. Finally, introduces an application of FSM- modeling method by taking the keyboard type cartoon role as an example. The result shows that this method can effectively deal with complicated behavior model and simplify cartoon design.
出处
《计算机技术与发展》
2007年第6期130-132,182,共4页
Computer Technology and Development
关键词
有限状态机
动画
行为模型
finite state machine
cartoon
behavior model