摘要
电子游戏作为现代科技的产物,对儿童及青少年心理发展的影响越发引起心理学家的注意。Anderson和Bushman在2002年提出了一般攻击模型,可解释青少年期间攻击行为的发展与暴力电子游戏影响易感性的个体差异,并提出游戏对于青少年的影响分为短期与长期效应。大量有关暴力电子游戏与攻击关系的研究得出五个一致的结果:接触暴力电子游戏可以增加攻击行为、认知、情感与生理唤醒,减少亲社会行为。而父母的积极干预可有效减少游戏的负面效应。
As the products of modern science, the effects of video games on children and adolescents drew the attention of psychologists. Anderson and Bushman proposed the General Aggressive Model, which could explain both the development of aggressive behavior and the difference of individual vulnerability to the effects of violent video games, and they advocated the effects, including short-term effects and long-term effects. Many researches about the relation of violent video games and aggression reported five consistent results: exposure to violent video games increased aggressive behavior, cognition, affect and physiological arousal, and decreased helping behavior. The positive intervention of parents can decrease negative effects of video games.
出处
《中国临床心理学杂志》
CSCD
2007年第2期188-190,共3页
Chinese Journal of Clinical Psychology
关键词
暴力电子游戏
一般攻击模型
效应
Violent video game
The General Aggression Model
Effect