摘要
文中给出了分布交互式空地导弹攻防对抗仿真系统软件开发过程,并对仿真系统进行了分析,探讨了基于UML的空地导弹攻防对抗仿真系统的设计方法,阐述了这种建模机制如何在攻防对抗仿真系统设计的面向对象分析方法,给出了部分系统的仿真概念模型和分析实例。
This paper gives software development process of distributed interactive simulation of air-to-ground missile countermine simulation system, and makes an analysis of system, it discuss design methods about it based on UML(unified modeling language), also gives description about this object oriented analysis modeling method on countermine simulation system.
出处
《弹箭与制导学报》
CSCD
北大核心
2006年第4期65-68,共4页
Journal of Projectiles,Rockets,Missiles and Guidance
关键词
软件开发
空地导弹
攻防对抗仿真系统
面向对象分析方法
software development
air-to-ground missile
countermine simulation system
object oriented analysis