摘要
视觉通道是虚拟环境系统中最重要的人机交换界面,利用三通道投影可以得到更广阔的视角效果,增强“沉浸感”。详细分析了Vega模块Dvega的实现原理,给出了视锥偏移计算公式,同时给出了利用Vega编程实现三通道视景的具体方法。
Optical channel is the most important alternating interface between man and computer. Using three-channel projection, wider visual effect could be got, which boost up the affect of immersion. The principle of Vega module Dvega realization is comparatively analyzed in detail, and optical frustum calculation formula is given. At the same time, three-channel visual simulation method using vega programming is given.
出处
《计算机工程与设计》
CSCD
北大核心
2006年第11期2102-2104,共3页
Computer Engineering and Design
关键词
多通道技术
视景仿真
视锥配置
Dvega
multi-channel technology
visual simulation
optical frustum collocate
Dvega