期刊文献+

利用P-Buffer模拟虚拟场景的后视镜和鸟瞰图 被引量:2

Simulation of Rearview Mirror and Airscape in Virtual Environment with P-Buffer
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摘要 基于OpenGL的PBuffer技术,将虚拟场景的后视镜场景和鸟瞰图场景实时渲染为动态纹理,将纹理映射到对应模型,最终实现了对后视镜和鸟瞰图的模拟.在鸟瞰图绘制中,对地形采用了基于Cg语言的凹凸纹理效果,进一步提高了系统的绘制效率. Based on P-Buffer technology of OpenGL, scenes of rearview mirror and airscape are rendered in real-time as dynamic texture, and then mapped to the relevant model. For improving efficiency, bump mapping is used to render terrain in Cg language.
作者 马骏 朱衡君
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2006年第5期748-752,共5页 Journal of Computer-Aided Design & Computer Graphics
关键词 P-Buffer 后视镜 鸟瞰图 凹凸纹理 C for GRAPHICS P-Buffer rearview mirror airscape bump mapping C for graphics (Cg)
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参考文献8

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