摘要
为了弥补一般虚拟校园漫游系统的不足,采用可见性预处理技术提高场景绘制速度,利用Java与 VRML交互技术增强用户与虚拟场景的交互性.研究了上述2种关键技术,讨论了系统实现中的一些问题.在此基础上开发了北京工业大学校园漫游系统,该系统在绘制速度、真实感、稳定性和易用性等方面取得了很好的折衷.
In order to make up for the deficiency ot some popular Virtual Campus Cruise Systems, the authors adopted Visibility Preprocessing Technology to speed up the scene rendering and utilized interactive technology of VRML and Java to improve the interaction of users and visual scene. They studied the above mentioned two key technology firstly, then discussed some questions in system realization, finally developed the Campus Cruise System for Beijing University of Technology, which made a good balance on aspects of the speed of rendering, the realism, the stableness and the convenience.
出处
《北京工业大学学报》
EI
CAS
CSCD
北大核心
2006年第4期315-320,共6页
Journal of Beijing University of Technology
基金
国家自然科学基金面上项目(60572104)北京市自然基金重点项目(4061001)北京工业大学信息处项目(KG0701200303).