摘要
文章给出的一种基于体素的三维重建算法,采用面片作为体素,通过判断不同视点处输入图像纹理颜色的一致性来重建三维模型。算法利用场景分块重建来简化遮挡问题,降低了时间复杂度;算法提出了面片步长的计算方法,以重建具有照片级真实感的三维模型。
The paper presents an algorithm based on voxel. It reconstructs models according to the consistency of the texture and color of the basic input photos in different viewpoints, using facet as voxel. This algorithm uses scene division to simplify the problem of occluding and reduce the time complexity. A method to calculate the facet step is also presented to reconstruct photo-realistic scene models.
出处
《微电子学与计算机》
CSCD
北大核心
2006年第1期80-84,共5页
Microelectronics & Computer
基金
国家863计划项目(2003AA209021)
关键词
三维重建
体素
场景分块
3D reconstruction, Voxel, Scene division