摘要
沿用建筑设计中惯用的二维平面图打样,自动生成三维几何模型的交互操作方式,在二维图中引入墙线和基准点,在三维模型中引入虚面等语义结构,针对建筑造型的需要,设计了外贴、内贴、开口、依附等虚面操作,用以简化实体模型的拼合运算,提高参数化可变型能力。在此基础上,本文采用面向对象技术研制了建筑造型的原型开发平台并建立了典型构件库.
A featUre-based object-oriented prototype system for building design is under development it makes use of a hybrid model of wireframe and solid modeling paradigm with emphasis being laid on wireframe and automated skinning techniques. Building design is started from 2D layout by marking wall-lines and datum points, 3D model is generated automatically. Wall and space are generic entities and play key roles in the data structure.
出处
《计算机辅助工程》
1995年第3期19-29,共11页
Computer Aided Engineering
基金
国家自然科学基金