期刊文献+

基于物理的虚拟手抓持力觉生成和反馈 被引量:13

Force Generation and Feedback for Physically-Based Virtual Hand Grasp
下载PDF
导出
摘要 提出了一种基于物理的虚拟手静力抓持虚拟物体力觉生成和反馈方法.借鉴机械手抓持原理,在建立基于物理的虚拟手静力抓持通用力学模型并对其进行可解性分析的基础上,针对通用力学模型的多解性,提出了虚拟手最小力螺旋模型以生成力觉,并根据抓持物体的不同,进行模型实例化,实时求得各虚拟手指上的力和(或)力矩.实验结果表明,借助于本文的力觉生成和反馈方法,利用CyberGrasp力觉反馈数据手套,用户可在抓持虚拟物体时感受到真实的接触力. The force generation and feedback of virtual hand interaction is a challenging task for the researchers of virtual reality. When virtual hand grasps virtual objects, users' real hand could feel realistic contact force, which would not only improve VR's immersion and authenticity deeply, but also help users predict virtual objects' natural behavior and direct users interaction with virtual world. In this paper, a method for physically-based virtual hand grasp force generation and feedback in virtual environments is proposed. Based on the theory of robot's hand grasp, a physically-based general force model of virtual hand grasp is presented and analyses are performed for solving the model. To overcome the uncertainty in the solution of the general model and produce realistic force feedback for virtual hand grasp, optimized models with minimum force spiral are presented and solution schemes are discussed. Experimental results show that using our force generation and feedback method, the user can sense realistic contact forces via the CyberGrasp data glove during the process of virtual grasping.
出处 《计算机学报》 EI CSCD 北大核心 2005年第6期959-964,共6页 Chinese Journal of Computers
基金 国家自然科学基金(60103003) 国家"九七三"重点基础研究发展规划项目基金(2002CB312106) 国家"八六三"高技术研究发展计划项目基金(2002AA411310) 教育部跨世纪优秀人才培养计划资助.
关键词 力觉生成 力觉反馈 最小力螺旋 虚拟手抓持 虚拟环境 Computer graphics Mathematical models
  • 相关文献

参考文献9

  • 1Popescu V., Burdea G., Bouzit M., Girone M., Hentz V. A virtual-reality-based telerehabilitation system with force feedback. IEEE Transactions on Information Technology in Biomedicine, 2000, 4(1): 45~51 被引量:1
  • 2McNeely W., Puterbaugh K., Troy J. Six degree-of-freedom haptic rendering using voxel sampling. In: Proceedings of ACM SIGGRAPH, Los Angeles, California, 1999, 401~408 被引量:1
  • 3Matthias Renz, Carsten Preusche, Marco Potke et al. Stable haptic interaction with virtual environments using an adapted voxmap-pointshell algorithm. In: Proceedings of the Eurohaptics Conference, Birmingham, UK, 2001, 149~154 被引量:1
  • 4Popescu V., Burdea G., Bouzit M. Virtual reality simulation modeling for a haptic glove. In: Proceedings of Computer Animation'99 Conference, Switzerland, 1999, 195~200 被引量:1
  • 5Lin Ming C., Baxter William, Foskey Mark et al. Haptic interaction for creative processes with simulated media. In: Proceedings of IEEE Conference on Robotics and Automation, Washington DC, 2002, 598~604 被引量:1
  • 6Luciano Cristian, Banerjee Pat, Mehrotra Sanjay et al. A framework for efficient and more realistic haptic application. In: Proceedings of the 23rd ASME International 2003 CIE, Chicago, Iuinois, UUA, 2003, 1~6 被引量:1
  • 7Maekawa H., Hollerbach J.M. Haptic display for object grasping and manipulating in virtual environment. In: Proceedings of IEEE International Conference Robotics & Automation, Leuven, Belgium, 1998, 2566~2573 被引量:1
  • 8Murray, Li, Sastry. A Mathematical Introduction to Robotic Manipulation. CRC Press, 1994 被引量:1
  • 9LINDDO System Inc. LINDO API User's Manual. Chicago, Iuinois, 2002 被引量:1

同被引文献121

引证文献13

二级引证文献54

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部