摘要
作为一个有大量声信息需要处理和传输的分布交互仿真系统,水声对抗仿真系统的筹建过程中遇到了网络瓶颈的问题。该文对此作了深入的研究,针对产生问题的原因,提出了一种可行的解决方法。其中包括海洋声信道分解、信号处理异地化以及定制收发协议等。理论分析和应用实践表明,该方法有助于解决水声对抗仿真系统中的网络瓶颈问题。
As a distributed interaction simulation system, the problem of network neckbottle occured during our study on underwater acoustic warfare simulation system. With deeply study, we found a solution for this problem in allution to the cause. This method includes decomposition of sound channel, signal processing at other nodes, and using proper transmitting-receiving protocol. Theoretical analysis and practical shows that it is a way to bypass the problem.
出处
《计算机仿真》
CSCD
2005年第3期38-40,共3页
Computer Simulation
关键词
水声对抗
网络瓶颈
收发协议
Underwater acoustic warfare
Network neckbottle
Transmitting-receiving protocol