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SPEEDING-UP RE-SAMPLED ALGORITHM IN RAY CASTING VOLUME RENDERING OF MEDICAL IMAGES

医学图像光线投影体绘制中重采样快速算法研究(英文)
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摘要 Ray casting algorithm can obtain a better quality image in volume rendering, however, it exists some problems, such as powerful computing capacity and slow rendering speed. How to improve the re-sampled speed is a key to speed up the ray casting algorithm. An algorithm is introduced to reduce matrix computation by matrix transformation characteristics of re-sampling points in a two coordinate system. The projection of 3-D datasets on image plane is adopted to reduce the number of rays. Utilizing boundary box technique avoids the sampling in empty voxel. By extending the Bresenham algorithm to three dimensions, each re-sampling point is calculated. Experimental results show that a two to three-fold improvement in rendering speed using the optimized algorithm, and the similar image quality to traditional algorithm can be achieved. The optimized algorithm can produce the required quality images, thus reducing the total operations and speeding up the volume rendering. 光线投影算法是体绘制算法中图像效果比较好的方法,但存在运算量大,绘制速度慢的问题,如何提高重采样速度是加速光线投影算法的关键。本文利用重采样点在两坐标系中的矩阵变换特性,减少矩阵运算量,同时结合三维数据场在像平面的投影减少光线投影数目;利用包围盒技术避免对空体元的采样,并且通过将Bresenham算法扩展至三维确定每个重采样点所在体元的编号。实验结果表明,本文提出的重采样优化算法成像速度比标准光线投射算法快2-3倍,而成像的质量与标准算法基本没有区别。本文提出的算法,既能保证绘制质量,又能显著减少计算量,提高体绘制的速度。
出处 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 2005年第1期52-58,共7页 南京航空航天大学学报(英文版)
关键词 volume rendering ray casting algorithm acceleration algorithm re-sampled algorithm 重采样 体绘制 投影算法 体元 光线投射算法 Bresenham算法 三维数据场 快速算法 成像 图像效果
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