摘要
提出了一种基于微机平台的分布式虚拟战场环境数据管理方案,该方案通过四叉树组织大规模数据,并以这种组织结构为基础,通过索引加速本地磁盘访问速度;基于multi-client/server模型,引入配置服务器对数据服务器进行统一管理.实验证明:该方案能够有效管理大规模数据,演示系统对全球数据的平均浏览速度达到10帧/s.
The paper presents a method to manage large-scale data of distributed virtual battlefield environment based on PC platform. The data are organized by quad-tree architecture and index is used to accelerate local disk accessing based on the quad-tree architecture. Station servers are introduced to manage data servers based on the model of multi-client/server. The experiment proves that the method is able to manage large-scale data, the demo system’s browse speed reaches 10 frame per second.
出处
《装备指挥技术学院学报》
2005年第1期98-102,共5页
Journal of the Academy of Equipment Command & Technology
基金
国家高技术发展计划项目