摘要
目前应用于Windows平台的绝大部分多媒体仿真程序均使用DirectX多媒体接口开发 ,但由于其自身对开发人员技能要求极高而造成了开发应用中的局限性 ,因此为了减小程序开发难度 ,一些封装了DirectX的SDK开始出现 ,CDX便是其中最为出色的一个。该文通过对分析介绍CDX的特点和应用 ,提出和实现了其用于仿真程序开发的方法 。
The most multimedia programs that run on the Windows are based on the DirectX by now. But the application range of the program written with DirectX is not very wide because of its difficulty to learn and handle. So some SDK of DirectX wrappers were invented, and the CDX is one of the best. By analyzing the characters about the CDX, this paper presents the ways and methods for developing the tracking simulation program based on CDX. And the result is proved correct by the example programs.
出处
《计算机仿真》
CSCD
2004年第9期179-180,81,共3页
Computer Simulation