摘要
传统的作战模拟仿真模型大都是数学模型 ,难以刻画战争推进过程中所表现出来的复杂的战场态势变化及其内在的动力学机制。复杂适应系统理论和基于多智能体的建模仿真方法为作战模拟研究提供了新的思路。该文以复杂适应系统理论和基于多智能体的建模仿真方法为指导 ,提出了一种基于多智能体的作战模拟仿真模型的框架 ,着重分析了其中智能体的结构 ,对智能体的属性和行为进行了进一步的讨论。通过与面向对象的方法中对象概念的比较 ,认为面向对象的方法是实现基于多智能体的作战模拟仿真模型的有效途径。
Most of traditional models for combat simulation are of mathematics, which have difficulties in describing the complex situation in battlefield and the inherent dynamics of war. Complex adaptive system theory and multi-agent based modeling and simulation method give a new perspective for combat simulation. Under the conduction of multi-agent based modeling and simulation method, we put forward a multi-agent based combat simulation model framework. The emphasis is put on the agent structure. The details of the properties and actions of agent are discussed. After comparing the concept of agent and object, it is concluded that object-oriented method is fit for the implementation of this kind of model.
出处
《计算机仿真》
CSCD
2004年第4期13-15,18,共4页
Computer Simulation
基金
国家自然科学基金资助 (70 0 710 46)