期刊文献+

Fast and dynamic generation of linear octrees for geological bodies under hardware acceleration 被引量:2

Fast and dynamic generation of linear octrees for geological bodies under hardware acceleration
原文传递
导出
摘要 In the application of 3D Geoscience Modeling,we often need to generate the volumetric representations of geological bodies from their surface representations.Linear octree,as an efficient and easily operated volumetric model,is widely used in 3D Geoscience Modeling.This paper proposes an algorithm for fast and dynamic generation of linear octrees of geological bodies from their surface models under hardware acceleration.The Z-buffers are used to determine the attributes of octants and voxels in a fast way,and a divide-and-conquer strategy is adopted.A stack structure is exploited to record the subdivision,which allows generating linear octrees dynamically.The algorithm avoids large-scale sorting process and bypasses the compression in linear octrees generation.Experimental results indicate its high efficiency in generating linear octrees for large-scale geologic bodies. In the application of 3D Geoscience Modeling,we often need to generate the volumetric representations of geological bodies from their surface representations.Linear octree,as an efficient and easily operated volumetric model,is widely used in 3D Geoscience Modeling.This paper proposes an algorithm for fast and dynamic generation of linear octrees of geological bodies from their surface models under hardware acceleration.The Z-buffers are used to determine the attributes of octants and voxels in a fast way,and a divide-and-conquer strategy is adopted.A stack structure is exploited to record the subdivision,which allows generating linear octrees dynamically.The algorithm avoids large-scale sorting process and bypasses the compression in linear octrees generation.Experimental results indicate its high efficiency in generating linear octrees for large-scale geologic bodies.
出处 《Science China Earth Sciences》 SCIE EI CAS 2010年第1期113-119,共7页 中国科学(地球科学英文版)
基金 supported by National Natural Science Foundation of China (Grant No.60502008) Hi-tech Research and Development Program of China (Grant Nos.2006AA12Z220 and 2007AA12Z226) Program for New Century Excellent Talents in University (Grant No.NCET-07-0099)
关键词 3D GEOSCIENCE Modeling OCTREE GEOLOGICAL body HARDWARE ACCELERATION 3D Geoscience Modeling octree geological body hardware acceleration
  • 相关文献

参考文献22

  • 1周洞汝,杨荣.线性八叉树的一种最优构造算法[J].计算机学报,1993,16(4):281-286. 被引量:6
  • 2Dong Z,Chen W,Bao H,et al.Real-time voxelization for complex polygonal models. Proceedings of 12th Pacific Conference on Computer Graphics and Applications . 2004 被引量:1
  • 3Atkinson H H,Gargantini I,Walsh T R S.Filling by quadrants or oc-tants. Computer Vision Graphics and Image Processing . 1986 被引量:1
  • 4Yang S,Lin T.A new linear octree construction by filling algorithms. Proceedings of 10th Annual International Phoenix Conference on Computer and Communications . 1991 被引量:1
  • 5Mark D,Abel D.Linear quadtree storage from vector presentation of polygons. IEEE Transactions on Pattern Analysis and Machine Intelligence . 1985 被引量:1
  • 6Cao T,Liu Z.Quick encoding compression algorithm of octree for modeling three dimensional GIS. J Image Grap . 2002 被引量:1
  • 7Wang C,Wang H,Zhou D.An optimal construction algorithm for linear octree. Proceedings of the International Conference on Im-aging Science,Systems and Technology,CISST‘04 . 2004 被引量:1
  • 8Passalis G,Kakadiaris I A,Theoharis T.Efficient hardware voxeliza-tion. Proceedings of the Computer Graphics International,CGI‘04 . 2004 被引量:1
  • 9Shiaofen Fang,Hongsheng Chen.Hardware accelerated voxelization. Computers and Graphics . 2000 被引量:1
  • 10Gargantini I.Linear octrees for fast processing of three dimensional objects. Computer Graphics . 1982 被引量:1

二级参考文献1

共引文献5

同被引文献24

引证文献2

二级引证文献7

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部