本文以情态隐喻为理论基础,以流行游戏《原神》为例考察网络游戏话语(Online Game Discourse,OGD)中符号暴力的语言特征、表现形式及潜在影响。研究发现:1) OGD中情态隐喻资源总体分布、语境分布差异显著,主要倾向于使用可能性情态隐喻...本文以情态隐喻为理论基础,以流行游戏《原神》为例考察网络游戏话语(Online Game Discourse,OGD)中符号暴力的语言特征、表现形式及潜在影响。研究发现:1) OGD中情态隐喻资源总体分布、语境分布差异显著,主要倾向于使用可能性情态隐喻构建虚拟场域关系,引导玩家自发认可规则并提供行为支持;侧重在具有关系延伸功能的语境下触发可能性隐喻,达到线上、线下游戏互动的目的。2)在游戏机制的推动下,OGD主要通过先例构建、行为模仿、价值信赖以及明文传播等方式形成意识构建类和行为诱导类符号暴力,实现文化资本、社会资本与经济资本之间的转换。这与当前社会环境下虚拟语境的话语体系建设、伴随文本的象征力量以及新型数字劳工问题息息相关。展开更多
Animal survival necessitates adaptive behav-iors in volatile environmental contexts.Virtual reality(VR)technology is instrumental to study the neural mechanisms underlying behaviors modulated by environmental con-text...Animal survival necessitates adaptive behav-iors in volatile environmental contexts.Virtual reality(VR)technology is instrumental to study the neural mechanisms underlying behaviors modulated by environmental con-text by simulating the real world with maximized control of contextual elements.Yet current VR tools for rodents have limited flexibility and performance(e.g.,frame rate)for context-dependent cognitive research.Here,we describe a high-performance VR platform with which to study con-textual behaviors immersed in editable virtual contexts.This platform was assembled from modular hardware and custom-written software with flexibility and upgradability.Using this platform,we trained mice to perform context-dependent cognitive tasks with rules ranging from discrim-ination to delayed-sample-to-match while recording from thousands of hippocampal place cells.By precise manipula-tions of context elements,we found that the context recogni-tion was intact with partial context elements,but impaired by exchanges of context elements.Collectively,our work establishes a configurable VR platform with which to investigate context-dependent cognition with large-scale neural recording.展开更多
Educational innovation is a field that has been greatly enriched by using technology in its processes, resulting in a learning model where information comes from numerous sources and collaboration takes place among mu...Educational innovation is a field that has been greatly enriched by using technology in its processes, resulting in a learning model where information comes from numerous sources and collaboration takes place among multiple students. One attractive challenge within educational innovation is the design of collaborative learning activities from the social computing point of view, where collaboration is not limited to student-to-student relationships, but includes student-to-machine interactions. At the same time, there is a great lack of tools that give support to the whole learning process and are not restricted to specific aspects of the educational task. In this paper, we present and evaluate context-aware framework for collaborative learning applications(CAFCLA) as a solution to these problems. CAFCLA is a flexible framework that covers the entire process of developing collaborative learning activities, taking advantage of contextual information and social interactions. Its application in the experimental case study of a collaborative WebQuest within a museum has shown that, among other benefits, the use of social computing improves the learning process, fosters collaboration, enhances relationships, and increases engagement.展开更多
文摘本文以情态隐喻为理论基础,以流行游戏《原神》为例考察网络游戏话语(Online Game Discourse,OGD)中符号暴力的语言特征、表现形式及潜在影响。研究发现:1) OGD中情态隐喻资源总体分布、语境分布差异显著,主要倾向于使用可能性情态隐喻构建虚拟场域关系,引导玩家自发认可规则并提供行为支持;侧重在具有关系延伸功能的语境下触发可能性隐喻,达到线上、线下游戏互动的目的。2)在游戏机制的推动下,OGD主要通过先例构建、行为模仿、价值信赖以及明文传播等方式形成意识构建类和行为诱导类符号暴力,实现文化资本、社会资本与经济资本之间的转换。这与当前社会环境下虚拟语境的话语体系建设、伴随文本的象征力量以及新型数字劳工问题息息相关。
基金supported by the National Science and Technology Innovation 2030 Major Program(2022ZD0205000)the National Key R&D Program of China,the Strategic Priority Research Program of the Chinese Academy of Sciences(XDB32010105,XDBS01010100)+3 种基金Shanghai Municipal Science and Technology Major Project(2018SHZDZX05)Lingang Lab(LG202104-01-08)the National Natural Science Foundation of China(31771180 and 91732106)an International Collaborative Project of the Shanghai Science and Technology Committee(201978677).
文摘Animal survival necessitates adaptive behav-iors in volatile environmental contexts.Virtual reality(VR)technology is instrumental to study the neural mechanisms underlying behaviors modulated by environmental con-text by simulating the real world with maximized control of contextual elements.Yet current VR tools for rodents have limited flexibility and performance(e.g.,frame rate)for context-dependent cognitive research.Here,we describe a high-performance VR platform with which to study con-textual behaviors immersed in editable virtual contexts.This platform was assembled from modular hardware and custom-written software with flexibility and upgradability.Using this platform,we trained mice to perform context-dependent cognitive tasks with rules ranging from discrim-ination to delayed-sample-to-match while recording from thousands of hippocampal place cells.By precise manipula-tions of context elements,we found that the context recogni-tion was intact with partial context elements,but impaired by exchanges of context elements.Collectively,our work establishes a configurable VR platform with which to investigate context-dependent cognition with large-scale neural recording.
基金Project supported by the Interreg V-A Spain-Portugal Program(PocTep)the European Regional Development Fund(ERDF) under the IOTEC project(No.0123_IOTEC_3_E)
文摘Educational innovation is a field that has been greatly enriched by using technology in its processes, resulting in a learning model where information comes from numerous sources and collaboration takes place among multiple students. One attractive challenge within educational innovation is the design of collaborative learning activities from the social computing point of view, where collaboration is not limited to student-to-student relationships, but includes student-to-machine interactions. At the same time, there is a great lack of tools that give support to the whole learning process and are not restricted to specific aspects of the educational task. In this paper, we present and evaluate context-aware framework for collaborative learning applications(CAFCLA) as a solution to these problems. CAFCLA is a flexible framework that covers the entire process of developing collaborative learning activities, taking advantage of contextual information and social interactions. Its application in the experimental case study of a collaborative WebQuest within a museum has shown that, among other benefits, the use of social computing improves the learning process, fosters collaboration, enhances relationships, and increases engagement.