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基于动态机制的虚拟声环境构造系统的仿真 被引量:2
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作者 叶绿 陈纯 《浙江大学学报(工学版)》 EI CAS CSCD 北大核心 2006年第12期2067-2072,共6页
为了获得与临场相似的模拟实际声场的听觉感受,提出了一种基于动态机制的虚拟声环境构造系统实现方法.该方法通过频域插值,获取任意位置的房间脉冲响应,利用用户运动位置的前后相关性,实现运动预测机制.采用四叉树的层次数据结构来表示... 为了获得与临场相似的模拟实际声场的听觉感受,提出了一种基于动态机制的虚拟声环境构造系统实现方法.该方法通过频域插值,获取任意位置的房间脉冲响应,利用用户运动位置的前后相关性,实现运动预测机制.采用四叉树的层次数据结构来表示物体运动.结合与头相关的传递函数(HRTF)渐入渐出和神经网络,以多层前馈神经网络作为手段,求取了任意基于动态机制的室内声场HRTF数据.仿真结果表明,该方法较好地解决了运动声源HRTF数据的动态产生和前后声信号段平滑过渡问题,具有更好的真实性和精确度,实现了基于动态机制的室内声学仿真方法. 展开更多
关键词 虚拟声环境 与头相关的传递函数 动态机制 交互式虚拟声场
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Modeling and simulation of torpedo acoustic homing trajectory with multiple targets
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作者 GU Hao KANG Feng-ju NIE Wei-dong 《Journal of Marine Science and Application》 2006年第2期30-35,共6页
The characteristics of a torpedo's acoustic homing trajectory with multiple targets were studied. The differential equations of torpedo motion were presented based on hydrodynamics. The Fourth order Runge-Kutta metho... The characteristics of a torpedo's acoustic homing trajectory with multiple targets were studied. The differential equations of torpedo motion were presented based on hydrodynamics. The Fourth order Runge-Kutta method was used to solve these equations. Derived from sonar equations and Snell' s law, a simple virtual underwater acoustic environment was established for simulating the torpedo homing process. The Newton iteration method was used to calculate homing range and ray tracing was approximated by pieccwise line, which takes into consideration distortions cause by temperature, pressure, and salinity in a given sea area. The influence of some acoustic warfare equipment disturb the torpedo homing process in certain circumstances, including decoys and jammers, was alsotaken into account in simulations. Relative target identification logic and homing control laws were presented. Equal consideration during research was given to the requirements of rcal-timeactivity as well as accuracy. Finally, a practical torpedo homing trajectory simulation program was developed and applied to certain projects. 展开更多
关键词 TORPEDO virtual underwater acoustic environment acoustic homing trajectory multiple targets distribute interaction simulation (DIS)
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