The advancement of artificial intelligence(AI)has truly stimulated the development and deployment of autonomous vehicles(AVs)in the transportation industry.Fueled by big data from various sensing devices and advanced ...The advancement of artificial intelligence(AI)has truly stimulated the development and deployment of autonomous vehicles(AVs)in the transportation industry.Fueled by big data from various sensing devices and advanced computing resources,AI has become an essential component of AVs for perceiving the surrounding environment and making appropriate decision in motion.To achieve goal of full automation(i.e.,self-driving),it is important to know how AI works in AV systems.Existing research have made great efforts in investigating different aspects of applying AI in AV development.However,few studies have offered the research community a thorough examination of current practices in implementing AI in AVs.Thus,this paper aims to shorten the gap by providing a comprehensive survey of key studies in this research avenue.Specifically,it intends to analyze their use of AIs in supporting the primary applications in AVs:1)perception;2)localization and mapping;and 3)decision making.It investigates the current practices to understand how AI can be used and what are the challenges and issues associated with their implementation.Based on the exploration of current practices and technology advances,this paper further provides insights into potential opportunities regarding the use of AI in conjunction with other emerging technologies:1)high definition maps,big data,and high performance computing;2)augmented reality(AR)/virtual reality(VR)enhanced simulation platform;and 3)5G communication for connected AVs.This paper is expected to offer a quick reference for researchers interested in understanding the use of AI in AV research.展开更多
Background: Active video games(AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder(ASD) show decreased ...Background: Active video games(AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder(ASD) show decreased fundamental movement skills in comparison with their typically developing(TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control(OC) skills of 11 children with ASD aged 6–10 years in comparison to 19 TD children of a similar age.Feasibility was a secondary aim.Methods: Actual(Test of Gross Motor Development) and perceived OC skills(Pictorial Scale of Perceived Movement Skill Competence for Young Children) were assessed before and after the intervention(6 × 45 min).Results: Actual skill scores were not improved in either group. The ASD group improved in perceived skill. All children completed the required dose and parents reported the intervention was feasible.Conclusion: The use of AVGs as a play-based intervention may not provide enough opportunity for children to perform the correct movement patterns to influence skill. However, play of such games may influence perceptions of skill ability in children with ASD, which could improve motivation to participate in physical activities.展开更多
基金supported by the FundamentalResearch Funds for the Central Universities(2662019QD002)
文摘The advancement of artificial intelligence(AI)has truly stimulated the development and deployment of autonomous vehicles(AVs)in the transportation industry.Fueled by big data from various sensing devices and advanced computing resources,AI has become an essential component of AVs for perceiving the surrounding environment and making appropriate decision in motion.To achieve goal of full automation(i.e.,self-driving),it is important to know how AI works in AV systems.Existing research have made great efforts in investigating different aspects of applying AI in AV development.However,few studies have offered the research community a thorough examination of current practices in implementing AI in AVs.Thus,this paper aims to shorten the gap by providing a comprehensive survey of key studies in this research avenue.Specifically,it intends to analyze their use of AIs in supporting the primary applications in AVs:1)perception;2)localization and mapping;and 3)decision making.It investigates the current practices to understand how AI can be used and what are the challenges and issues associated with their implementation.Based on the exploration of current practices and technology advances,this paper further provides insights into potential opportunities regarding the use of AI in conjunction with other emerging technologies:1)high definition maps,big data,and high performance computing;2)augmented reality(AR)/virtual reality(VR)enhanced simulation platform;and 3)5G communication for connected AVs.This paper is expected to offer a quick reference for researchers interested in understanding the use of AI in AV research.
基金supported by an Alfred Deakin Fellowshipsupported by internal university funding
文摘Background: Active video games(AVGs) encourage whole body movements to interact or control the gaming system, allowing the opportunity for skill development. Children with autism spectrum disorder(ASD) show decreased fundamental movement skills in comparison with their typically developing(TD) peers and might benefit from this approach. This pilot study investigates whether playing sports AVGs can increase the actual and perceived object control(OC) skills of 11 children with ASD aged 6–10 years in comparison to 19 TD children of a similar age.Feasibility was a secondary aim.Methods: Actual(Test of Gross Motor Development) and perceived OC skills(Pictorial Scale of Perceived Movement Skill Competence for Young Children) were assessed before and after the intervention(6 × 45 min).Results: Actual skill scores were not improved in either group. The ASD group improved in perceived skill. All children completed the required dose and parents reported the intervention was feasible.Conclusion: The use of AVGs as a play-based intervention may not provide enough opportunity for children to perform the correct movement patterns to influence skill. However, play of such games may influence perceptions of skill ability in children with ASD, which could improve motivation to participate in physical activities.