期刊文献+
共找到504篇文章
< 1 2 26 >
每页显示 20 50 100
Digital Twin for Human-Robot Interactive Welding and Welder Behavior Analysis 被引量:11
1
作者 Qiyue Wang Wenhua Jiao +1 位作者 Peng Wang YuMing Zhang 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2021年第2期334-343,共10页
This paper presents an innovative investigation on prototyping a digital twin(DT)as the platform for human-robot interactive welding and welder behavior analysis.This humanrobot interaction(HRI)working style helps to ... This paper presents an innovative investigation on prototyping a digital twin(DT)as the platform for human-robot interactive welding and welder behavior analysis.This humanrobot interaction(HRI)working style helps to enhance human users'operational productivity and comfort;while data-driven welder behavior analysis benefits to further novice welder training.This HRI system includes three modules:1)a human user who demonstrates the welding operations offsite with her/his operations recorded by the motion-tracked handles;2)a robot that executes the demonstrated welding operations to complete the physical welding tasks onsite;3)a DT system that is developed based on virtual reality(VR)as a digital replica of the physical human-robot interactive welding environment.The DT system bridges a human user and robot through a bi-directional information flow:a)transmitting demonstrated welding operations in VR to the robot in the physical environment;b)displaying the physical welding scenes to human users in VR.Compared to existing DT systems reported in the literatures,the developed one provides better capability in engaging human users in interacting with welding scenes,through an augmented VR.To verify the effectiveness,six welders,skilled with certain manual welding training and unskilled without any training,tested the system by completing the same welding job;three skilled welders produce satisfied welded workpieces,while the other three unskilled do not.A data-driven approach as a combination of fast Fourier transform(FFT),principal component analysis(PCA),and support vector machine(SVM)is developed to analyze their behaviors.Given an operation sequence,i.e.,motion speed sequence of the welding torch,frequency features are firstly extracted by FFT and then reduced in dimension through PCA,which are finally routed into SVM for classification.The trained model demonstrates a 94.44%classification accuracy in the testing dataset.The successful pattern recognition in skilled welder operations should benefit to accelerate n 展开更多
关键词 Digital twin(DT) human-robot interaction(HRI) machine learning virtual reality(vr) welder behavior analysis
下载PDF
The Application of Virtual Reality Technology to Ear Microsurgery 被引量:3
2
作者 谢叻 戴培东 +6 位作者 张天宇 周印 魏安顺 王克强 金德才 李树峰 王正敏 《Journal of Shanghai Jiaotong university(Science)》 EI 2004年第3期65-68,共4页
The broad application of virtual reality (VR) to medicine has been of great value. The virtual surgery is one of technically difficult applications. With the expansion of the increasingly fine and complicated ear micr... The broad application of virtual reality (VR) to medicine has been of great value. The virtual surgery is one of technically difficult applications. With the expansion of the increasingly fine and complicated ear microsurgery, new methods are required to train the doctors. It is necessary and of practical significance to apply VR to the ear micro-operation, which is a functional operation with high precision and great difficulties. In this article, medical VR applications were reviewed. The application of VR to the ear microsurgery was discussed and the virtual ear microsurgery system was designed. 展开更多
关键词 virtual reality(vr) virtual surgery ear microsurgery human anatomy
下载PDF
AdaPIP: Adaptive picture-in-picture guidance for 360° film watching
3
作者 Yi-Xiao Li Guan Luo +3 位作者 Yi-Ke Xu Yu He Fang-Lue Zhang Song-Hai Zhang 《Computational Visual Media》 SCIE EI CSCD 2024年第3期487-503,共17页
360°videos enable viewers to watch freely from different directions but inevitably prevent them from perceiving all the helpful information.To mitigate this problem,picture-in-picture(PIP)guidance was proposed us... 360°videos enable viewers to watch freely from different directions but inevitably prevent them from perceiving all the helpful information.To mitigate this problem,picture-in-picture(PIP)guidance was proposed using preview windows to show regions of interest(ROIs)outside the current view range.We identify several drawbacks of this representation and propose a new method for 360° film watching called AdaPIP.AdaPIP enhances traditional PIP by adaptively arranging preview windows with changeable view ranges and sizes.In addition,AdaPIP incorporates the advantage of arrow-based guidance by presenting circular windows with arrows attached to them to help users locate the corresponding ROIs more efficiently.We also adapted AdaPIP and Outside-In to HMD-based immersive virtual reality environments to demonstrate the usability of PIP-guided approaches beyond 2D screens.Comprehensive user experiments on 2D screens,as well as in VR environments,indicate that AdaPIP is superior to alternative methods in terms of visual experiences while maintaining a comparable degree of immersion. 展开更多
关键词 360°videos picture-in-picture(PIP) virtual reality(vr) visual guidance
原文传递
Team effectiveness evaluation and virtual reality scenario mapping model for helicopter emergency rescue 被引量:5
4
作者 Xue SUN Hu LIU +2 位作者 Yongliang TIAN Guanghui WU Yuan GAO 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2020年第12期3306-3317,共12页
The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Re... The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Reality(VR)technology,virtual simulation has become a significant role in crew training of helicopter rescue.During the implementation of VR-based training,how to transform complex real tasks into VR scenarios and how to evaluate the performance of crew are of great importance.To address these issues,a novel VR-based R-E-A-D(Report,Evaluate,Agree,Do)evaluation model for training is proposed,which is suitable for complex missions with multiple tasks,multiple scenarios,and multiple people.Then,a mapping method of VR scenarios is put forward,which can transform the real tasks into virtual scenarios to serve the virtual simulation training.Finally,an experiment is carried out to verify the feasibility of the evaluation method and virtual scenario mapping method. 展开更多
关键词 Helicopter emergency rescue Scenario mapping model Team effectiveness evaluation Virtual reality(vr) Virtual simulation-based training
原文传递
Foveated rendering:A state-of-the-art survey
5
作者 Lili Wang Xuehuai Shi Yi Liu 《Computational Visual Media》 SCIE EI CSCD 2023年第2期195-228,共34页
Recently,virtual reality(VR)technology has been widely used in medical,military,manufacturing,entertainment,and other fields.These applications must simulate different complex material surfaces,various dynamic objects... Recently,virtual reality(VR)technology has been widely used in medical,military,manufacturing,entertainment,and other fields.These applications must simulate different complex material surfaces,various dynamic objects,and complex physical phenomena,increasing the complexity of VR scenes.Current computing devices cannot efficiently render these complex scenes in real time,and delayed rendering makes the content observed by the user inconsistent with the user’s interaction,causing discomfort.Foveated rendering is a promising technique that can accelerate rendering.It takes advantage of human eyes’inherent features and renders different regions with different qualities without sacrificing perceived visual quality.Foveated rendering research has a history of 31 years and is mainly focused on solving the following three problems.The first is to apply perceptual models of the human visual system into foveated rendering.The second is to render the image with different qualities according to foveation principles.The third is to integrate foveated rendering into existing rendering paradigms to improve rendering performance.In this survey,we review foveated rendering research from 1990 to 2021.We first revisit the visual perceptual models related to foveated rendering.Subsequently,we propose a new foveated rendering taxonomy and then classify and review the research on this basis.Finally,we discuss potential opportunities and open questions in the foveated rendering field.We anticipate that this survey will provide new researchers with a high-level overview of the state-of-the-art in this field,furnish experts with up-to-date information,and offer ideas alongside a framework to VR display software and hardware designers and engineers. 展开更多
关键词 foveated rendering virtual reality(vr) real-time rendering
原文传递
Immersive Display Interface Specification Standards in Virtual Manufacturing:A Prototype
6
作者 A.Banerjee P.Banerjee 《International Journal of Plant Engineering and Management》 1997年第1期10-18,共9页
In this paper we briefly describe our effort in developing standards for immersive display interfaces in virtual manufacturing.This work is being conducted in collaboration with the National Institute of Standards and... In this paper we briefly describe our effort in developing standards for immersive display interfaces in virtual manufacturing.This work is being conducted in collaboration with the National Institute of Standards and Technology(NIST).First we review the concept of virtual manufacturing,discuss its scope and lay the contextual foundation for describing our application.Next we describe a prototype implementation of immersive display interfaces in virtual manufacturing.This prototype is based on processing the output of a factory simulation model.Finally we describe the standards emerging from this prototype. 展开更多
关键词 virtual manufacturing Virtual reality(vr) agile manufacturing concurrent engineering CAD
下载PDF
Z^2 traversal order: An interleaving approach for VR stereo rendering on tile-based GPUs
7
作者 Jae-Ho Nah Yeongkyu Lim +1 位作者 Sunho Ki Chulho Shin 《Computational Visual Media》 CSCD 2017年第4期349-357,共9页
With increasing demands of virtual reality(VR) applications, efficient VR rendering techniques are becoming essential. Because VR stereo rendering has increased computational costs to separately render views for the l... With increasing demands of virtual reality(VR) applications, efficient VR rendering techniques are becoming essential. Because VR stereo rendering has increased computational costs to separately render views for the left and right eyes, to reduce the rendering cost in VR applications, we present a novel traversal order for tile-based mobile GPU architectures: Z^2 traversal order. In tile-based mobile GPU architectures,a tile traversal order that maximizes spatial locality can increase GPU cache efficiency. For VR applications, our approach improves upon the traditional Z order curve.We render corresponding screen tiles in left and right views in turn, or simultaneously, and as a result, we can exploit spatial adjacency of the two tiles. To evaluate our approach, we conducted a trace-driven hardware simulation using Mesa and a hardware simulator. Our experimental results show that Z^2 traversal order can reduce external memory bandwidth requirements and increase rendering performance. 展开更多
关键词 virtual reality(vr) tile traversal order tile-based GPU mobile GPU graphics hardware
原文传递
Use of multimodal physiological signals to explore pilots’cognitive behaviour during flight strike task performance 被引量:1
8
作者 Xiashuang Wang Guanghong Gong +1 位作者 Ni Li Li Ding 《Medicine in Novel Technology and Devices》 2020年第1期21-26,共6页
This study explored the use of multi-physiological signals and simultaneously recorded high-density electroencephalography(EEG),electrocardiogram(ECG),and eye movements to better understand pilots’cognitive behaviour... This study explored the use of multi-physiological signals and simultaneously recorded high-density electroencephalography(EEG),electrocardiogram(ECG),and eye movements to better understand pilots’cognitive behaviour during flight simulator manoeuvres.Multimodal physiological signals were collected from 12 experienced pilots with international aviation qualifications under the wide-angle and impressive vision simulation.The data collection spanned two flight strike missions,each with three mission intensities,resulting in a data set of EEG,ECG,and eye movement signals from six subtasks.The multimodal data were analysed using signal processing methods.The results indicated that,when the flight missions were performed,the pilots’physiological characteristics exhibited rhythmic changes in the power spectrum ofθwaves in the EEG,r-MSSD in the ECG,and average gaze duration.Furthermore,the pilots’physiological signals were more sensitive during the target mission than during the empty target mission.The results also showed correlations between different physiological characteristics.We showed that specific multimodal features are useful for advancing neuroscience research into pilots’cognitive behaviour and processes related to brain activity,psychological rhythms,and eye movement. 展开更多
关键词 Multimodal physiological signals Pilot cognition behaviour Visual stimulation Aircraft simulator Electroencephalography(EEG) Electrocardiography(ECG) Electro-oculogram(EOG) Areas of interest(AOI) Virtual reality(vr)
原文传递
Research on Avatar-like robot design based on virtual museum scene
9
作者 Lü Desheng Tang Qinyi 《The Journal of China Universities of Posts and Telecommunications》 EI CSCD 2022年第2期43-51,共9页
An Avatar-like robot in a virtual museum environment was designed to perform the function of telepresence and teleoperation,and make the three-dimensional(3 D) effect through a binocular camera and a virtual reality(V... An Avatar-like robot in a virtual museum environment was designed to perform the function of telepresence and teleoperation,and make the three-dimensional(3 D) effect through a binocular camera and a virtual reality(VR) head-mounted display(HMD).This robot supports users to participate in the exhibition remotely in a new and interactive way in multiple scenarios.The results show that the system has good usability and is worth further optimizing. 展开更多
关键词 Avatar-like robots social robots TELEOPERATION virtual reality(vr) online tour museum visit
原文传递
Measuring user preferences and behaviour in a topographic immersive virtual environment(TopoIVE)of 2D and 3D urban topographic data 被引量:1
10
作者 Łukasz Halik Alexander J.Kent 《International Journal of Digital Earth》 SCIE 2021年第12期1835-1867,共33页
This paper investigates user preferences and behaviour associated with 2D and 3D modes of urban representation within a novel Topographic Immersive Virtual Environment(TopoIVE)created from official 1:10,000 mapping.Si... This paper investigates user preferences and behaviour associated with 2D and 3D modes of urban representation within a novel Topographic Immersive Virtual Environment(TopoIVE)created from official 1:10,000 mapping.Sixty participants were divided into two groups:the first were given a navigational task within a simulated city and the second were given the freedom to explore it.A Head-Mounted Display(HMD)Virtual Reality(VR)app allowed participants to switch between 2D and 3D representations of buildings with a remote controller and their use of these modes during the experiment was recorded.Participants performed mental rotation tests before entering the TopoIVE and were interviewed afterwards about their experiences using the app.The results indicate that participants preferred the 3D mode of representation overall,although preference for the 2D mode was slightly higher amongst those undertaking the navigational task,and reveal that different wayfinding solutions were adopted by participants according to their gender.Overall,the findings suggest that users exploit different aspects of 2D and 3D modes of visualization in their wayfinding strategy,regardless of their task.The potential to combine the functionality of 2D and 3D modes therefore offers substantial opportunities for the development of immersive virtual reality products derived from topographic datasets. 展开更多
关键词 Virtual reality(vr) immersive virtual environment(IVE) 2D versus 3D WAYFINDING topographic data
原文传递
How Artificial Intelligence and Virtual Reality Benefit the Elderly and Individuals with Disabilities
11
作者 Richard Kyung Christie Park 《Journal of Geriatric Medicine》 2019年第2期8-14,共7页
The growing and evolving use of emerging technology including Artificial Intelligence(AI)and Virtual Reality(VR),has significantly impacted the lives of two specific groups-the elderly and the disabled.This paper inve... The growing and evolving use of emerging technology including Artificial Intelligence(AI)and Virtual Reality(VR),has significantly impacted the lives of two specific groups-the elderly and the disabled.This paper investigates potential reasons for this phenomenon.Clearly,AI and VR Technology alters the everyday lives of people with disabilities and how they navigate the world.Technological developments increasingly work to address the isolation that people with disabilities as well as the elderly experience for they are often unable or limited in how they engage with their communities.This research paper outlines the way technology has improved social communication,information distribution,and day-to-day living for those with disabilities and the elderly.Undoubtedly,the internet has transformed social communication and interaction for most people.Socially isolated individuals with disabilities have gained exposure to social environments through social media.Moreover,the broad range of information available on the internet has increased access to resources such as government services,health services,and social services support.On a related point,assistive devices have enabled disabled people including many seniors to overcome motor,sensory,or cognitive difficulties that may have previously hindered them from performing daily tasks.However,although AI and VR technology has been effectively integrated in the lives of those with disabilities,many such individuals lack access to commonplace technologies,like a personal computer.This paper examines how AI and VR technology has enhanced communication,information access,and everyday activities for the disabled and aging communities despite such socio-economic limitations. 展开更多
关键词 People with disabilities Artificial Intelligence(AI) Virtual reality(vr) Social communication Information access
下载PDF
Virtual reality in residents training
12
作者 Mildred Vanessa López Cabrera Jorge Eugenio Valdez García 《Annals of Eye Science》 2019年第1期109-114,共6页
Training in residency programs is highly competitive,it requires the formation of competent physicians that achieve the performance standards that were declared for their technical skills,attitudes and interpersonal a... Training in residency programs is highly competitive,it requires the formation of competent physicians that achieve the performance standards that were declared for their technical skills,attitudes and interpersonal abilities.The use of simulation and technology on the medical education has increased considerably.Particularly in ophthalmology the simulators used are:live models from animal or cadavers,mannequins,wet laboratories,simulated patients,part-task moles,laser or surgical models,and more recently,virtual reality(VR).VR places a person in a simulated environment that has a specific sense of self-location,where the participant interacts with the objects within the setting.Teaching with VR refers to the use of the available resources in technology and visualization of structures to improve the educational experience of medical students,residents and physicians in professional continuous development programs.Several authors highlight the benefits of assessing trainees with the tools,they argue that the key contribution of this model is in the formative assessment.Rather than evaluating and putting a score on student’s grades,VR provides a powerful experience for the acquisition of skills.A conclusion is the need to develop studies to document the effects that it has on knowledge,skills and behaviors,and to patient related outcomes. 展开更多
关键词 Virtual reality(vr) ophthalmology training educational technology educational innovation
下载PDF
虚拟现实中基于图象的绘制技术 被引量:33
13
作者 徐丹 潘志庚 石教英 《中国图象图形学报(A辑)》 CSCD 1998年第12期1005-1010,共6页
对目前出现的各种基于图象的绘制方法进行分类介绍和综述,同时结合作者的研究工作,指出了需要进一步研究的内容。
关键词 基于图象的绘制 IBR 实时图形生成 虚拟现实
下载PDF
虚拟现实及其应用进展 被引量:58
14
作者 卞锋 江漫清 桑永英 《计算机仿真》 CSCD 2007年第6期1-4,12,共5页
虚拟现实是一种多通道的新型人机交互接口,它提供了具有沉浸感的智能虚拟环境并允许用户和该环境进行交互。计算机技术、交互技术和人工智能等相关技术的快速发展促进了虚拟现实技术的巨大进步,以此为基础的实际应用也得到了很快的发展... 虚拟现实是一种多通道的新型人机交互接口,它提供了具有沉浸感的智能虚拟环境并允许用户和该环境进行交互。计算机技术、交互技术和人工智能等相关技术的快速发展促进了虚拟现实技术的巨大进步,以此为基础的实际应用也得到了很快的发展和提高。描述了虚拟现实的涵义及其本质特征,归纳了适合使用虚拟现实技术的场合,并介绍了虚拟现实技术在教育、医疗、科学可视化和工程制造等方面的最新应用,最后对虚拟现实未来的应用做出了展望。 展开更多
关键词 虚拟现实 虚拟环境 交互技术
下载PDF
增强现实技术在文化遗产数字化保护中的应用 被引量:67
15
作者 师国伟 王涌天 +1 位作者 刘越 郑伟 《系统仿真学报》 CAS CSCD 北大核心 2009年第7期2090-2093,2097,共5页
文化遗产数字化保护是文化遗产保护发展的一个趋势。"背景环境中的古迹遗址—城镇风貌和自然景观变化下的文化遗产保护"是当前文化遗产保护的新课题。应用增强现实技术能够充分体现这一新主题。通过分析文化遗产保护的现状与... 文化遗产数字化保护是文化遗产保护发展的一个趋势。"背景环境中的古迹遗址—城镇风貌和自然景观变化下的文化遗产保护"是当前文化遗产保护的新课题。应用增强现实技术能够充分体现这一新主题。通过分析文化遗产保护的现状与存在矛盾,引入并介绍了增强现实技术概念、特点,指出它在遗产数字化保护上所具有的优越性。最后以其在国内外历史古迹现场数字化重建中的成功应用为例,进一步说明了增强现实技术在文化遗产数字化保护上具有极大作用。 展开更多
关键词 增强现实 虚拟现实 文化遗产 注册 数字化保护
下载PDF
虚拟制造中仿真技术的应用 被引量:23
16
作者 邵立 马登哲 +1 位作者 严隽琪 钟廷修 《工业工程与管理》 2000年第4期21-25,共5页
虚拟制造系统是现实制造系统在虚拟环境下的精确映射 ,是利用计算机模型仿真真实系统中的物理和逻辑活动。本文指出仿真是实现虚拟制造的主要手段。仿真在制造系统中的应用按照人的介入与否分为一般仿真层和虚拟现实层。分析了两层之间... 虚拟制造系统是现实制造系统在虚拟环境下的精确映射 ,是利用计算机模型仿真真实系统中的物理和逻辑活动。本文指出仿真是实现虚拟制造的主要手段。仿真在制造系统中的应用按照人的介入与否分为一般仿真层和虚拟现实层。分析了两层之间的联系与区别 ,列出了各层仿真的主要内容和可实现的程度 ;介绍了目前主要的虚拟制造仿真软件 ;最后 ,给出了用三维动画表示的生产线虚拟仿真的一个实例。 展开更多
关键词 仿真 虚拟现实 虚拟制造 仿真软件 计算机仿真
原文传递
VR、AR和MR-挑战与机遇 被引量:57
17
作者 顾君忠 《计算机应用与软件》 北大核心 2018年第3期1-7,14,共8页
用户和计算机间的人机交互(HCI)不再仅仅局限于通过键盘和屏幕实现,而是在被虚拟现实VR(Virtual Reality)所逐步取代。VR的影响跨越HCI,使得整个计算机系统发生了变化。但是,众多词汇和概念困扰着大家,诸如虚拟环境、虚拟世界、虚拟现... 用户和计算机间的人机交互(HCI)不再仅仅局限于通过键盘和屏幕实现,而是在被虚拟现实VR(Virtual Reality)所逐步取代。VR的影响跨越HCI,使得整个计算机系统发生了变化。但是,众多词汇和概念困扰着大家,诸如虚拟环境、虚拟世界、虚拟现实VR、增强现实AR(Augmented Reality)和混合现实MR(Mixed Reality)等。因此急需辨清,以便促进虚拟现实的发展与应用。分析虚拟现实的由来和内涵,对VR/AR/MR给以清晰的定义和界定。对VR/AR/MR的特点和用途、关键技术支持、相关的建模技术、软件设计与工程及若干应用等进行深入的剖析,并对虚拟现实的发展趋势、挑战与机遇进行了分析和探讨。 展开更多
关键词 虚拟现实 增强现实 混合现实 虚拟现实建模 虚拟现实工程
下载PDF
虚拟现实技术在新医科人才培养中的作用及应用现状 被引量:48
18
作者 高阳 赵沁平 +2 位作者 周学东 郭全民 席涛 《四川大学学报(医学版)》 CAS CSCD 北大核心 2021年第2期182-187,共6页
"健康中国"国家战略对高质量医学教育、高水平手术研究、精准临床诊疗提出了新的要求。面向国家新医科战略发展布局,本文在概述虚拟现实概念、核心价值及其对行业支撑作用的基础上,对虚拟现实技术在新医科人才培养中的作用进... "健康中国"国家战略对高质量医学教育、高水平手术研究、精准临床诊疗提出了新的要求。面向国家新医科战略发展布局,本文在概述虚拟现实概念、核心价值及其对行业支撑作用的基础上,对虚拟现实技术在新医科人才培养中的作用进行了探讨,并以典型案例的形式,详细剖析了虚拟现实技术在口腔医学和临床医学相关的实操教学、技能考核、在线自主训练、临床思维实训等方面所发挥的重要作用,以期为新医科人才培养的模式创新提供有益经验借鉴。 展开更多
关键词 新医科 医学人才培养 虚拟现实技术 虚拟人体 虚拟手术
原文传递
虚拟现实技术与增强现实技术 被引量:34
19
作者 郭天太 王引童 《机械制造》 北大核心 2003年第6期7-9,共3页
介绍虚拟现实技术和由虚拟现实技术发展而来的增强现实技术,并分析它们的工作原理、应用特点和范围、新型的人机接口技术的优越性以及存在的问题,最后对其发展趋势作了展望。
关键词 vr系统 虚拟现实 增强现实 虚拟环境 人机接口 计算机
下载PDF
虚拟现实中粒子系统的设计与应用 被引量:22
20
作者 吴继承 江南 《计算机仿真》 CSCD 2004年第11期137-140,共4页
该文描述了一套粒子系统应用程序接口 (API)的设计 ,并将其作为一个模块应用于虚拟现实系统的动态场景模拟中。该粒子系统API采用合理的数据结构 ,设计了一套高效的粒子生成、管理方法 ,并采用高速OpenGL渲染引擎 ,使之能够满足在普通P... 该文描述了一套粒子系统应用程序接口 (API)的设计 ,并将其作为一个模块应用于虚拟现实系统的动态场景模拟中。该粒子系统API采用合理的数据结构 ,设计了一套高效的粒子生成、管理方法 ,并采用高速OpenGL渲染引擎 ,使之能够满足在普通PC机上模拟大数据量动态场景的需求。同时 ,它还具有相当的灵活性和可扩展性 ,可以应用于各种各样的动态场景。这套粒子系统API的设计充分体现了面向对象和结构化程序设计的思想 ,在传统算法上进行优化创新 。 展开更多
关键词 虚拟现实 粒子系统 应用程序接口
下载PDF
上一页 1 2 26 下一页 到第
使用帮助 返回顶部