This paPer addresses the issue of building a case-based preliminary design system by using Hopfield networks. one limitation of Hopfield networks is that it cannot be tralned, i.e. the weights between two neurons must...This paPer addresses the issue of building a case-based preliminary design system by using Hopfield networks. one limitation of Hopfield networks is that it cannot be tralned, i.e. the weights between two neurons must be set in advance. A pattern stored in Hopfield networks cannot be recalled if the pattern is not a local minimum.Two concepts are proposed to deal with this problem. They are the multiple training encoding method and the puppet encoding method. The multiple training encoding method, which guarantees to recall a single stored pattern under appropriate initial conditions of data, is theoretica-lly analyzed, and the minimal number of times for using a pattern for training to guarantee recalling of the pattern among a set of patterns is derived. The puppet encoding method is proved to be able to guarantee recalling of all stored patterns if attaching puppet data to the stored patterns is available.An integrated software PDS (Prelindnary Design System), which is developed from two aspects, is described. One is from a case-based expert system-CPDS (Case-based Prelindnary Design System), which is based on the algorithm of the Hopfield and developed for uncertain problems in PDS; the other is RPDS (Rule-based Preliminary Design System), which attacks logic or deduced problems in PDS. Based on the results of CPDS, RPDS can search for feasible solutioll in design model. CPDS is demonstrated to be useful in the domains of preliminary designs of cable-stayed bridges in this paper.展开更多
To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary,spre...To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary,spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.展开更多
文摘This paPer addresses the issue of building a case-based preliminary design system by using Hopfield networks. one limitation of Hopfield networks is that it cannot be tralned, i.e. the weights between two neurons must be set in advance. A pattern stored in Hopfield networks cannot be recalled if the pattern is not a local minimum.Two concepts are proposed to deal with this problem. They are the multiple training encoding method and the puppet encoding method. The multiple training encoding method, which guarantees to recall a single stored pattern under appropriate initial conditions of data, is theoretica-lly analyzed, and the minimal number of times for using a pattern for training to guarantee recalling of the pattern among a set of patterns is derived. The puppet encoding method is proved to be able to guarantee recalling of all stored patterns if attaching puppet data to the stored patterns is available.An integrated software PDS (Prelindnary Design System), which is developed from two aspects, is described. One is from a case-based expert system-CPDS (Case-based Prelindnary Design System), which is based on the algorithm of the Hopfield and developed for uncertain problems in PDS; the other is RPDS (Rule-based Preliminary Design System), which attacks logic or deduced problems in PDS. Based on the results of CPDS, RPDS can search for feasible solutioll in design model. CPDS is demonstrated to be useful in the domains of preliminary designs of cable-stayed bridges in this paper.
基金supported by the National Natural Science Foundation of China(Nos.61103100,61303137,and 51205059)the Natural Science Foundation of Zhejiang Province,China(Nos.Y13F020143 and LY13F030002)the Fundamental Research Funds for the Central Universities,China(No.2014QNA5009)
文摘To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary,spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.