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Fast Scheme for Projective Geometric Correction and Edge Blending Based on High Dynamic Range Images
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作者 柳喆俊 金云水 《Journal of Donghua University(English Edition)》 EI CAS 2015年第2期214-218,共5页
With the development of graphic processing unit(GPU)power,it is now possible to implement geometric correction and edge blending functions on a single computer.However,the processing resources consumed by the geometri... With the development of graphic processing unit(GPU)power,it is now possible to implement geometric correction and edge blending functions on a single computer.However,the processing resources consumed by the geometric correction and edge blending phases still burden the system and slow down the main application considerably.A new platform independent scheme is proposed,minimizing the negative influence on performance.In this scheme,parameters for geometric correction and edge blending are firstly defined in an interactive way and recorded as a 32-bit high dynamic range(HDR) image,which is then used by high level shading language(HLSL) codes embedded in the main application as a lookup table,greatly reducing the computational complexity and enhancing flexibility. 展开更多
关键词 correction blending interactive pixel projection minimizing burden overlapping flexibility rendering
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基于GPU的实时水刻蚀渲染
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作者 黄杨飞 苗兰芳 《计算机应用》 CSCD 北大核心 2010年第12期202-204,共3页
提出一种实时水刻蚀渲染的方法,该方法采用简化的逆向Monte Carlo光线追踪,通过波函数的计算,并用HLSL语言对水刻蚀进行效果逼真的仿真模拟。此方法有效地克服了普通方法所造成的费时、不够逼真的缺陷。实验结果表明这种算法不仅计算稳... 提出一种实时水刻蚀渲染的方法,该方法采用简化的逆向Monte Carlo光线追踪,通过波函数的计算,并用HLSL语言对水刻蚀进行效果逼真的仿真模拟。此方法有效地克服了普通方法所造成的费时、不够逼真的缺陷。实验结果表明这种算法不仅计算稳定、速度快,而且简单易用。 展开更多
关键词 水刻蚀纹理 逆向Monte Carlo光线追踪 波函数 高级着色语言
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