This paper proposes a continuous cognitive emotional regulation model for robot in the case of external emotional stimulus from interactive person's expressions. It integrates a guiding cognitive reappraisal strat...This paper proposes a continuous cognitive emotional regulation model for robot in the case of external emotional stimulus from interactive person's expressions. It integrates a guiding cognitive reappraisal strategy into the HMM(Hidden Markov Model) emotional interactive model for empathizing between robot and person. The emotion is considered as a source in the 3D space(Arousal, Valence, and Stance). State transition and emotion intensity can be quantitatively analyzed in the continuous space. This cognition-emotion interactive model have been verified by the expression and behavior robot. Empathizing is the main distinguishing feature of our work, and it is realized by the emotional regulation which operated in a continuous 3D emotional space enabling a wide range of intermediate emotions. The experiment results provide evidence with acceptability, accuracy, richness, fluency, interestingness, friendliness and exaggeration that the robot with cognition and emotional control ability could be better accepted in the human-robot interaction(HRI).展开更多
How to make machines express emotions would be instrumental in establishing acompletely new paradigm for man machine interaction. A new method for simulating and assessingartificial psychology has been developed for t...How to make machines express emotions would be instrumental in establishing acompletely new paradigm for man machine interaction. A new method for simulating and assessingartificial psychology has been developed for the research of the emotion robot. The human psychologyactivity is regarded as a Markov process. An emotion space and psychology model is constructedbased on Markov process. The conception of emotion entropy is presented to assess the artificialemotion complexity. The simulating results play up to human psychology activity. This model can alsobe applied to consumer-friendly human-computer interfaces, and interactive video etc.展开更多
基金supported by Beijing Natural Science Foundation (No.4164091)China Postdoctoral Science Foundation (No.2015M580048)+2 种基金Fundamental Research Funds for the Central Universities (No.FRF-TP-15034A1)National Natural Science Foundation of China (No.61672093,61432004)National Key Research and Development Plan(2016YFB1001404)
文摘This paper proposes a continuous cognitive emotional regulation model for robot in the case of external emotional stimulus from interactive person's expressions. It integrates a guiding cognitive reappraisal strategy into the HMM(Hidden Markov Model) emotional interactive model for empathizing between robot and person. The emotion is considered as a source in the 3D space(Arousal, Valence, and Stance). State transition and emotion intensity can be quantitatively analyzed in the continuous space. This cognition-emotion interactive model have been verified by the expression and behavior robot. Empathizing is the main distinguishing feature of our work, and it is realized by the emotional regulation which operated in a continuous 3D emotional space enabling a wide range of intermediate emotions. The experiment results provide evidence with acceptability, accuracy, richness, fluency, interestingness, friendliness and exaggeration that the robot with cognition and emotional control ability could be better accepted in the human-robot interaction(HRI).
基金This work was financially supported by the National Natural Science Foundation of China (No.69975002).
文摘How to make machines express emotions would be instrumental in establishing acompletely new paradigm for man machine interaction. A new method for simulating and assessingartificial psychology has been developed for the research of the emotion robot. The human psychologyactivity is regarded as a Markov process. An emotion space and psychology model is constructedbased on Markov process. The conception of emotion entropy is presented to assess the artificialemotion complexity. The simulating results play up to human psychology activity. This model can alsobe applied to consumer-friendly human-computer interfaces, and interactive video etc.