Computational grids (CGs) are large scale networks of geographically distributed aggregates of resource clusters that may be contributed by distinct organizations for the provision of computing services such as mode...Computational grids (CGs) are large scale networks of geographically distributed aggregates of resource clusters that may be contributed by distinct organizations for the provision of computing services such as model simulation, compute cycle and data mining. Traditionally, the decision-making strategies underlying the grid management mechanisms rely on the physical view of the grid resource model. This entails the need for complex multi-dimensional search strategies and a considerable level of resource state information exchange between the grid management domains. In this paper we argue that with the adoption of service oriented grid architectures, a logical service-oriented view of the resource model provides a more appropriate level of abstraction to express the grid capacity to handle incoming service requests. In this respect, we propose a quantification model of the aggregated service capacity of the hosting environment that is updated based on the monitored state of the various environmental resources required by the hosted services. A comparative experimental validation of the model shows its performance towards enabling an adequate exploitation of provisioned services.展开更多
Computational grids (CGs) aim to offer pervasive access to a diverse collection of geographically distributed resources owned by different serf-interested agents or organizations. These agents may manipulate the res...Computational grids (CGs) aim to offer pervasive access to a diverse collection of geographically distributed resources owned by different serf-interested agents or organizations. These agents may manipulate the resource allocation algorithm in their own benefit, and their selfish behavior may lead to severe performance degradation and poor efficiency. In this paper, game theory is introduced to solve the problem of barging for resource collection in heterogeneous distributed systems. By using the Cournot model that is an important model in static and complete information games, the algorithm is optimized in order to maximize the benefit. It can be seen that the approach is more suitable to the real situation and has practical use. Validity of the solutions is shown.展开更多
文摘Computational grids (CGs) are large scale networks of geographically distributed aggregates of resource clusters that may be contributed by distinct organizations for the provision of computing services such as model simulation, compute cycle and data mining. Traditionally, the decision-making strategies underlying the grid management mechanisms rely on the physical view of the grid resource model. This entails the need for complex multi-dimensional search strategies and a considerable level of resource state information exchange between the grid management domains. In this paper we argue that with the adoption of service oriented grid architectures, a logical service-oriented view of the resource model provides a more appropriate level of abstraction to express the grid capacity to handle incoming service requests. In this respect, we propose a quantification model of the aggregated service capacity of the hosting environment that is updated based on the monitored state of the various environmental resources required by the hosted services. A comparative experimental validation of the model shows its performance towards enabling an adequate exploitation of provisioned services.
基金Project supported by the Science Foundation of Shanghai Municipal Commission of Science and Technology(Grant No.00JC14052)
文摘Computational grids (CGs) aim to offer pervasive access to a diverse collection of geographically distributed resources owned by different serf-interested agents or organizations. These agents may manipulate the resource allocation algorithm in their own benefit, and their selfish behavior may lead to severe performance degradation and poor efficiency. In this paper, game theory is introduced to solve the problem of barging for resource collection in heterogeneous distributed systems. By using the Cournot model that is an important model in static and complete information games, the algorithm is optimized in order to maximize the benefit. It can be seen that the approach is more suitable to the real situation and has practical use. Validity of the solutions is shown.