Aeolian sand ripple and its time evolution are simulated by the discrete particle tracing method (DPTM) presented in this paper. The difference between this method and the current methods is that the former can consid...Aeolian sand ripple and its time evolution are simulated by the discrete particle tracing method (DPTM) presented in this paper. The difference between this method and the current methods is that the former can consider the three main factors relevant to the formation of natural aeolian sand ripples,which are the wind-blown sand flux above the sand bed formed by lots of sand particles with different di-ameters,the particle-bed collision and after it the rebound and ejection of sand particles in the sand bed,the saltation of high-speed sand particles and the creep of low-speed sand particles,respectively. The simulated aeolian sand ripple is close to the natural sand ripple not only in basic shape and characteristic,particle size segregation and stratigraphy,but also in formation stages. In addition,three important speeds can be obtained by this method,which are the propagation speed of the saturated aeolian sand ripple and the critical frictional wind speeds of emergence and disappearance of sand ripple.展开更多
Simulation and visualization of aeolian sand movement and sand ripple evolution are a challenging subject. In this paper, we propose a physically based modeling and simulating method that can be used to synthesize san...Simulation and visualization of aeolian sand movement and sand ripple evolution are a challenging subject. In this paper, we propose a physically based modeling and simulating method that can be used to synthesize sandy terrain in various patterns. Our method is based on the mechanical behavior of individual sand grains, which are widely studied in the physics of blown sand. We accounted significant mechanisms of sand transportation into the sand model, such as saltation, successive saltation and collapsing, while simplified the vegetation model and wind field model to make the simulation feasible and affordable. We implemented the proposed method on the programming graphics processing unit (GPU) to get real-time simulation and rendering. Finally, we proved that our method can reflect many characteristics of sand ripple evolution through several demonstrations. We also gave several synthesized desert scenes made from the simulated height field to display its significance on application.展开更多
基金the Key Project of the National Natural Science Foundation of China (Grant No. 10532040)
文摘Aeolian sand ripple and its time evolution are simulated by the discrete particle tracing method (DPTM) presented in this paper. The difference between this method and the current methods is that the former can consider the three main factors relevant to the formation of natural aeolian sand ripples,which are the wind-blown sand flux above the sand bed formed by lots of sand particles with different di-ameters,the particle-bed collision and after it the rebound and ejection of sand particles in the sand bed,the saltation of high-speed sand particles and the creep of low-speed sand particles,respectively. The simulated aeolian sand ripple is close to the natural sand ripple not only in basic shape and characteristic,particle size segregation and stratigraphy,but also in formation stages. In addition,three important speeds can be obtained by this method,which are the propagation speed of the saturated aeolian sand ripple and the critical frictional wind speeds of emergence and disappearance of sand ripple.
基金supported in part by the National High Technology Research and Development 863 Program of China under Grant No. 2006AA01Z301the International Cooperation Project of Ministry of Science and Technology of China under Grant No. 2007DFC10740
文摘Simulation and visualization of aeolian sand movement and sand ripple evolution are a challenging subject. In this paper, we propose a physically based modeling and simulating method that can be used to synthesize sandy terrain in various patterns. Our method is based on the mechanical behavior of individual sand grains, which are widely studied in the physics of blown sand. We accounted significant mechanisms of sand transportation into the sand model, such as saltation, successive saltation and collapsing, while simplified the vegetation model and wind field model to make the simulation feasible and affordable. We implemented the proposed method on the programming graphics processing unit (GPU) to get real-time simulation and rendering. Finally, we proved that our method can reflect many characteristics of sand ripple evolution through several demonstrations. We also gave several synthesized desert scenes made from the simulated height field to display its significance on application.