Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersio...Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersion.In light of this,we propose that an expanded and interdisciplinary understanding of the concept of immersion is required to facilitate an understanding of spatial data to a broader audience.The potential of focusing on narrative immersion and literary placemaking in VGEs is discussed to evoke a stronger sense of place and a feeling of presence and belonging in users.This paper seeks to highlight the unique affordances and potentialities of XR narrative style GIS digital representations through an interdisciplinary theoretically lead analysis of outputs created by the Building City dashboards project towards the goal of expanding audiences of non-specialist stakeholders in urban planning processes.展开更多
The rapid development of informational accessibility, virtual commutability, and their impacts on cities are becoming parts of the very core of concerns of contemporary urban design theories and methodologies. The lev...The rapid development of informational accessibility, virtual commutability, and their impacts on cities are becoming parts of the very core of concerns of contemporary urban design theories and methodologies. The level of access to the new means of cybermobility is becoming a formative factor for socio-spatial gradients and demographic patterns in urban and suburban settings. While the new hyper drive towards the ubiquitous virtual mobility is becoming the dominant mode of our being, it is exposing disparate consequences to cultural experiences, economic conditions, and socio-spatial networks of communities The paper is devoted to elaborate the transformational role of cybernomadic experiences on social interaction for a resilient design of urban communities. The ultimate goal is to identify the applicability of new technological opportunities to empowering the urban poor and finding out the challenges facing urban design territories. The paper also reflects on Jane Jacobs' urban vision for the future and its specific lens展开更多
Despite the differences in cultural,economic,and political systems,China and Australia are societies sharing rapidly urbanizing futures.This presents significant challenges for urban planning,placemaking,and the susta...Despite the differences in cultural,economic,and political systems,China and Australia are societies sharing rapidly urbanizing futures.This presents significant challenges for urban planning,placemaking,and the sustainability of livable urban communities.Using Chongqing as a case study,metaPLACE is an experimental project investigating how participatory urban media(large and small interactive screens,installations,fa?ades,and devices)can act as a co-designed interface between diverse communities,industries,and government stakeholders.The empirical data collected in this study is derived from a co-design workshop held in Chongqing in 2019 to explore how urban media can assist urban planners to design more livable urban places.The data indicates that there are a range of opportunities and concerns related to equitable placemaking,environment,the nature of interfaces and participation,ownership and management of data,large and small screens,and cultural and generational considerations.Our critical and comparative analysis of the research methods and cultural factors influencing the co-design process reveal deficiencies in widely accepted models of user experience design and design process used across industry and design research.This has significant implications for transcultural and interdisciplinary co-design and the establishment of a viable Sino-Australian design ecosystem.展开更多
基金supported by the National Science Centre Poland[grant number 2019/33/B/HS4/00057].
文摘Virtual geographical environments(VGEs)are being used to represent our sense of place through the application of extended-reality or cross-reality(XR)technologies with a focus on technological advancement and immersion.In light of this,we propose that an expanded and interdisciplinary understanding of the concept of immersion is required to facilitate an understanding of spatial data to a broader audience.The potential of focusing on narrative immersion and literary placemaking in VGEs is discussed to evoke a stronger sense of place and a feeling of presence and belonging in users.This paper seeks to highlight the unique affordances and potentialities of XR narrative style GIS digital representations through an interdisciplinary theoretically lead analysis of outputs created by the Building City dashboards project towards the goal of expanding audiences of non-specialist stakeholders in urban planning processes.
文摘The rapid development of informational accessibility, virtual commutability, and their impacts on cities are becoming parts of the very core of concerns of contemporary urban design theories and methodologies. The level of access to the new means of cybermobility is becoming a formative factor for socio-spatial gradients and demographic patterns in urban and suburban settings. While the new hyper drive towards the ubiquitous virtual mobility is becoming the dominant mode of our being, it is exposing disparate consequences to cultural experiences, economic conditions, and socio-spatial networks of communities The paper is devoted to elaborate the transformational role of cybernomadic experiences on social interaction for a resilient design of urban communities. The ultimate goal is to identify the applicability of new technological opportunities to empowering the urban poor and finding out the challenges facing urban design territories. The paper also reflects on Jane Jacobs' urban vision for the future and its specific lens
文摘Despite the differences in cultural,economic,and political systems,China and Australia are societies sharing rapidly urbanizing futures.This presents significant challenges for urban planning,placemaking,and the sustainability of livable urban communities.Using Chongqing as a case study,metaPLACE is an experimental project investigating how participatory urban media(large and small interactive screens,installations,fa?ades,and devices)can act as a co-designed interface between diverse communities,industries,and government stakeholders.The empirical data collected in this study is derived from a co-design workshop held in Chongqing in 2019 to explore how urban media can assist urban planners to design more livable urban places.The data indicates that there are a range of opportunities and concerns related to equitable placemaking,environment,the nature of interfaces and participation,ownership and management of data,large and small screens,and cultural and generational considerations.Our critical and comparative analysis of the research methods and cultural factors influencing the co-design process reveal deficiencies in widely accepted models of user experience design and design process used across industry and design research.This has significant implications for transcultural and interdisciplinary co-design and the establishment of a viable Sino-Australian design ecosystem.