Most studies that contrast EFL writings of Chinese authors with writings of native English speakers (NES) have pinpointed various differences in terms of their organizational and interpersonal propensities. Fewer st...Most studies that contrast EFL writings of Chinese authors with writings of native English speakers (NES) have pinpointed various differences in terms of their organizational and interpersonal propensities. Fewer studies, however, have looked into the types of substance that the authors incorporate into their writings, and this poses the question of whether Chinese and NES authors tend to capitalize on different types of content to flesh out their topics. This paper is concerned with the potential difference between writings of Chinese authors and NES authors in their inclination to include narratives into their writings. For this purpose, a method of quantifying narratives has been proposed that involves the identifying and tallying of "events", "narrative sequences" and several other elements of narrative discourse. The writings which were studied and compared were English career autobiographies supplied by 24 Chinese and 21 NES authors. The study has found that the English writings of Chinese authors are significantly more narrative than those of their counterparts.展开更多
信息通信技术(information and communications technology,ICT)等的发展使现代地图面临着机遇和挑战:地图趋向数字虚拟空间方向发展,地图学的研究方法、主题与传统地图学大相径庭,地图虚拟空间的理论还有很大的发展空间,同时互联网技术...信息通信技术(information and communications technology,ICT)等的发展使现代地图面临着机遇和挑战:地图趋向数字虚拟空间方向发展,地图学的研究方法、主题与传统地图学大相径庭,地图虚拟空间的理论还有很大的发展空间,同时互联网技术(internet technology,IT)领域的学科跨界迫使地图逐渐发展成为互联网产品的附属物,内忧外患的双重夹击使得地图学亟待完善和更新理论。地图学发展的难题促使学者向其他领域进行探索。计算机游戏通常具有明显的地理意义,"数字+文化"的发展将游戏推向高新技术的前列,游戏地图则是现代ICT技术和地图的合体。以游戏地图的结构为研究对象,以游戏地图的维度、交互性、叙事探索性和文化传播性来探究虚拟空间的特点、本质及对现实物理世界的启示,发掘其对地图理论的扩展,从而完善ICT时代地图学的知识和理论,促进地图学的发展。展开更多
基金supported by the Foundation for Humanities and Social Sciences from the Ministry of Education of China (11YJC740076)
文摘Most studies that contrast EFL writings of Chinese authors with writings of native English speakers (NES) have pinpointed various differences in terms of their organizational and interpersonal propensities. Fewer studies, however, have looked into the types of substance that the authors incorporate into their writings, and this poses the question of whether Chinese and NES authors tend to capitalize on different types of content to flesh out their topics. This paper is concerned with the potential difference between writings of Chinese authors and NES authors in their inclination to include narratives into their writings. For this purpose, a method of quantifying narratives has been proposed that involves the identifying and tallying of "events", "narrative sequences" and several other elements of narrative discourse. The writings which were studied and compared were English career autobiographies supplied by 24 Chinese and 21 NES authors. The study has found that the English writings of Chinese authors are significantly more narrative than those of their counterparts.
文摘信息通信技术(information and communications technology,ICT)等的发展使现代地图面临着机遇和挑战:地图趋向数字虚拟空间方向发展,地图学的研究方法、主题与传统地图学大相径庭,地图虚拟空间的理论还有很大的发展空间,同时互联网技术(internet technology,IT)领域的学科跨界迫使地图逐渐发展成为互联网产品的附属物,内忧外患的双重夹击使得地图学亟待完善和更新理论。地图学发展的难题促使学者向其他领域进行探索。计算机游戏通常具有明显的地理意义,"数字+文化"的发展将游戏推向高新技术的前列,游戏地图则是现代ICT技术和地图的合体。以游戏地图的结构为研究对象,以游戏地图的维度、交互性、叙事探索性和文化传播性来探究虚拟空间的特点、本质及对现实物理世界的启示,发掘其对地图理论的扩展,从而完善ICT时代地图学的知识和理论,促进地图学的发展。